The texturing side of modeling is driving me nuts.
What I am doing is exporting each part of a model to be textured as a .obj.
Open it with UVmapper, File>load model then >Edit>New UV Map>Box then Ctrl+S then Ctrl+T, close program.
Ctrl+T saves as a bmp so I open it with Photoshop.
My problem is: when I restart Anim8or to apply new textures I have to import the object in a new window the cut it, then open the original model delete the part to be textured then paste the cut part in to the model.
Only then am I able to texture that part.
The end product I think looks ok but is very time consuming is this the normal technique or am I making it difficult for myself?
Thanks