Selecting figure in scene mode, or 'figure' in timetrack, is not selecting all bones, as it did in previous builds/versions and is not showing bounding box of selected figure.
'Key all bones' is 'keying all bones', but is not selecting them.
I think it's important to keep the selections in the graphics window and highlighted items in the track and graph editors all in sync, and I've been fixing a lot of related, annoying little errors, which is partially why this has changed, plus I made some changes I thought might help.
In build 1194 and earlier when you clicked on a
figure in the track window it:
1) Selected the figure and all of it's bones
in the track window,
2) the
bounding box for the figure was visible, but
3) the bones were
not highlighted in the graphics window.
So the changes that I'm making will revert to more or like it was before with some differences. When you click on a
figure in the track window it will:
1) Select the figure and all of it's bones in the
track window, the
graph editor and in the
graphics views,
2) if you are using the
bone rotate tool all the trackballs will appear, and
3) the
bounding box will
not be shown because I thought it only got in the way but
I can easily re-enable it if that's what everyone prefers.
To me the screen looks too cluttered with all bones selected and trackballs visible. I should be posting an update soon. Let me know what you think when you get a chance to try it.