I'd forgotten about that kind of linking via ASL.
I know I'm steering the topic shamelessly, but one of the things I was wanting to do when slex asked about it (and one of the examples for why I recently made a post about controller script changes), is to make a "lookAt" script for an arbitrary bone. This is a simple implementation with math of which many examples can be found online, but without the ability to get the position and orientation of a bone, it's nearly impossible to make a lookAt script (or an IK script). Also, things would be simplified if it was just a simple "orientation" parameter rather than separated x/y/z parameters.
Coupled with those changes,
...scene mode in Anim8or would be greatly improved if that script could be implemented and used on gui in some next development built, so the bone/s could be controlled with the target directly- the same way as the object,camera or light can...
If a few enhancements to interfacing between the user and scripts, such as being able to load scene scripts from the scripts directory as script elements (selectable in a scripts menu), and allowing scripts to set parameters the same way parametric shapes are done (in a dialog box via the GUI), with these parameters being keyable, then lookAt, IK, particles, physics, etc can be implemented via scripts in a user-friendly way. Some of these scripts can, if useful enough, be packaged with Anim8or internally and become an integral part of the animation experience.