Actually, NickE, my minor inquiry was self-discovered: I was really asking where I was supposed to put the script so that it can be executed; not realizing that anim8or could execute scripts in txt format.
I tried the operation, and it worked very nicely! For my old project that I was needing help on a few months back and for a current one.
Thanks!
Now, however, going back to an old problem with the A-B Boolean, I'm still getting that "concave face" error OR the "open mesh" (when my two meshes are completed with closure throughout!). I've tried different angles, and still either one of these errors pop up. Can you please have a look?
In the following attachment:
Sample A is the Mesh Head ("MeshH) and the subtracting mesh (MeshS) that I'm having trouble with.
I tried smoothing both objects (Sample B) to see if that was a solution to make the darn two things executable. That didn't work.
Then, I tried doing it the inconvenient manual way (Sample C): cut up the mesh with the cut tool, deleting the part being subtracted and then adding faces back by selecting four conjoined lines and Shft+J. That seemed to solve my boolean issue alright, but a new problem arose: the appearance of the new mesh. As you can see, there are unflattering dark patches that render the sample mesh unusable; since I'm making this mesh as a demonstration for my chess business.
Forgetting sample C, can you please take a look at sample A and/or B and see how I can finally get the two irritating things to work?
Thanks so much for your help! As always.
Regards,
JS_D