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Author Topic: My latest works  (Read 18199 times)

davdud101

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Re: My latest works
« Reply #15 on: April 06, 2015, 09:38:04 pm »

Ah, the must be it, johnar! I've always had an idea that I HAD to either DO entire animation sequences in Seq editor OR in the scene editor... I never thought about just doing poses. That's going to make this a lot easier! I'll get started right away!
Got any tips on that? What poses do you usually start your characters with ?
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johnar

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Re: My latest works
« Reply #16 on: April 06, 2015, 10:36:11 pm »

Good on u davdud101

 Usually, Stand is the first one. Put him in a standing pose and key all bones. Make Pose 2 or 3 frames long. (used to be problems making 1 frame sequences.(a pose) Not sure if there still is, but for me, 2 or 3 frames for a pose has become habit).
 Stand pose(s) can have a variety. Like, StandSet is all bones keyed. StandnoNeck would be all bones keyed except neck bone. (so u can reset him to stand, without affecting a neck key which might already be set in scene mode). Theres no end really, Standnohands would be all bones keyed except hands, and so on. These can be handy when you've got something going on in the scene, and just want to reset parts of his body, and not others. You'll come across these situations, and maybe think about 'selected key poses as you get to those situations.
 But stand is usually the first pose that i set for a character.
  Next for me is usually Walk. Of course, thats a sequence, not a pose, but stand and walk are used together quite well.  (for walking, stopping, walking again....)
 After that, it usually depends on what you need going on in the scene.
 If you wanted him to go from stand to sit, you'd make a sit pose. Then In scene mode, you need to add stand pose. Then copy all stand keys, (select figure to select all keys), and paste to the frame where you want him to start to sit, so that theres no 'drifting' before he actually starts to sit down. So then you add the sit pose a few frames after the ones you've just pasted.
 Tweaking in scene mode is often required.
 Things to watch, when copying all keys, to paste at an end/start point, is the position and orientation keys. They become relevant depending if position and/or orientation need to be kept or changed at the moment.
 'Set' keys are also a handy thing. eg: in a new sequence, pose just the hand(s) into a comfortable position, and then key only the hand bones.
 Then, you can add that pose at anytime in the scene, just to get his hands back to a decent pose. Really handy if you start getting in a bit of a mess in scene mode, and just want his hands back to normal.
 Ideally, you want a mixture of poses and sequences, and also to be animating in scene mode as well. (tweaking between poses, doing other movements not posed in sequence)
 With time, you get in the swing of it. My most 'interchangeable' sequences involve: A 'walkLegsOnly' sequence, (key only leg bones). Then i have several upper body sequences, throw ball, wave, Armsswingnormal, Armswingwild, hands on head etc, so he can do all these things while he's walking. AND a heap of HAND POSES to mix with the sequences.
 Good luck. Happy to help where i can. 

 

« Last Edit: April 06, 2015, 10:59:17 pm by johnar »
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davdud101

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Re: My latest works
« Reply #17 on: April 15, 2015, 10:35:42 am »

Oh whoa, I thought I replied a week ago...
I meant to say- that lip syncing must have taken a long time, John! The hard work shows for sure. I think finding out that new trick is going to make animating him a whoooole lot easier (because previously I was only using two of the axis! haha)
« Last Edit: April 15, 2015, 01:45:57 pm by davdud101 »
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davdud101

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Re: My latest works (Animation Project!)
« Reply #18 on: April 15, 2015, 08:40:53 pm »

So guys, I of late have come up with a host of characters each with their own personality and ambitions. I'm thinking of trying a couple of VERY SIMPLE animated shorts, but I'd appreciate if there was anyone willing to give me a little assistance with simple animation and lip syncing!

Reply here or PM me if you want to know more (although I'll admit it's always been a bit tough to get support for animation projects here :x )
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johnar

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Re: My latest works
« Reply #19 on: April 17, 2015, 02:13:16 am »

 I've got a couple of tips in mind.
 Lipsyncing is easiest done first if possible. That way, you're not needing to follow a moving characters face all over the show while you're trying to get his mouth right. (and other expressions that go along with mouth, like eyes and eyebrows)
 Animate character in steps. 1)1st time round, get the basics, poses, positioning, orientation.
 2) Go over it again and tweak/improve 3) Go over it again and tweak/improve 4) Go over it again and tweak/improve  5) Go over it again and tweak/improve 6) Go over it again and tweak/improve and so on. The more you go over it, the more detail and effort you put into it, the better it will come out. Of course, sometimes the tweaked version is not as good as the earlier version, so save files differently for each tweaking 'pass'. Ie: runnhide001, runnhide002 etc
  Have a character file, that holds everything for that character.  The an8 files, textures, sequences etc. Still good to have sequences in the import->sequences folder, and materials in the proper global material folder etc, but if you have a copy of everything related to the character in one file, then you can move him from computer to computer and he's all there, sequences and all.
 If you have trouble with 'drifting' before or after a keyed movement, copy the key and paste to the next, or previous, frame. (double key). That'll stop it in its tracks..

 Edit: nearly forgot Timing
 I like 24fps, some like 30fps. There's a wealth of information and argument over whats best. Your choice. Just remember, 24fps IS 24 frames per second, so work out how long you want a paticular movement to take, and relate the time required to fps. I render a test copy after every pass, and thats when you see if your timing is ok, and if not, you can change that around as part of your next pass...
 
« Last Edit: April 17, 2015, 02:21:59 am by johnar »
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