Hello
BladeMan.EXE,
2. How do I import objects/figures without losing their morph targets?
Imported objects should keep their morph targets.?
I've just tried a couple of tests and they still work here. If you import an object that has existing morph targets, and are loosing the morphs on import, then somethings up.
In new an8 file, object mode, go Object -> import...then locate and select a file with an object which has working morph targets -> ok.
Are the morph targets still there in the new file?
3)If I were making a movie with this software, would it be better to save it as one project titled Mega Man Battle Network, or separate it into different files? Lan Hikari, MegaMan.EXE, Scilab, etc. It seems like a project file for the whole movie would take way too long to load.
I'm making a movie at the moment, and have always tried to improve on saving files without getting lost, confused etc....
The way i'm doing it now seems to work well.
note:. if you are making a movie with anim8or, you need to use a video editing software for adding sound, other effects etc....
Anim8or renders out the .avi's which you then join together in the vid editing software.
The movie i'm working with now is going to be 10-15 minutes long, and theres
no way it'll all be one anim8or file. Basically, my setup looks like this.
Main folder -> Deeper. (name of movie).
Inside the main folder are other folders. 1) Inside Bell. (everything indoors goes in there). 2) Outside Bell. 3) Audio files....and theres a few others.
now, inside the folder, eg: Inside bell, theres some other folders, relating to stuff 'Inside', and theres also several Anim8or files, used for scenes Inside the Bell.
I like to use frame numbers as an8 file titles. So its like...Deeper -> InsideBell->0 1200IB.an8.
and 1201 1320IB.an8, and 1321 1460IB.an8 etc...
I also name the video output the same as the an8 file. So the avi rendered from 0 1200IB.an8 is named 0 1200IB.avi (IB meaning Inside Bell).
So, the shorter answer to your question would be, use multiple an8 files, depending on length, size of your movie.
My big anim8or files weigh in at around 20mb, but they can be a lot bigger.
20mb loads fairly quick. (depending on complexities of content, textures etc.
An uncompressed .avi render from an an8 will be big, like several GB for less than 60 seconds.
Hope this has helped a little bit.....