Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: Texture Smear  (Read 5962 times)

JSUSFREAK375

  • Newbie
  • *
  • Posts: 8
    • View Profile
Texture Smear
« on: December 15, 2014, 11:29:44 am »

Hello Anim8or People!
Ok why does my tile floor smear when I load my texture? It looks like this? The picture with the candles and stuff.

It is supposed to be a tile floor like this:
( tHE SECOND PICTURE ( JC TILE) )

ALL THE PICTURES ARE IN ATTACHMENTS

Jesus bless you
JC
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1146
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: Texture Smear
« Reply #1 on: December 15, 2014, 12:05:06 pm »

Your UVs are not set.

You need to play about with the UV tool to set your textures Its the icon that says UV, go into point mode select the face that you want the texture applied to, then once you have applied the texture click the UV tool  a yellow box will appear.

 Use the mouse buttons to move/scale/rotate the texture until its right.

The top of the mantlepiece is not correct either!!
« Last Edit: December 15, 2014, 12:06:45 pm by kreator »
Logged
O

thecolclough

  • Sr. Member
  • ****
  • Posts: 890
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Texture Smear
« Reply #2 on: December 15, 2014, 12:58:52 pm »

this is Anim8or's default behaviour when it comes to texturing cubes - the texture is applied to the front and back faces, and the other 4 just get the one line of pixels (from the edge of the texture) stretched across them.  not entirely sure why steve has implemented it this way, but there you are...

there are two fairly easy workarounds:
  • one method is to convert the cuboids to meshes and then (as kreator says) use the UV tool on the affected faces; this is the best technique if multiple sides will be visible, e.g. the mantelpiece in your example here.
  • the other method is only useful if you will only see one side of the cuboid, e.g. the upper surface of your floor - to texture the top instead of the front, you can swap the values you've entered for the cuboid's Y and Z dimensions, and then rotate the cuboid by 90deg around the X axis.

:)
Logged