Yes, Boolean subtraction, as I've come to learn, is the rightful terminology for what I am trying to apply to my object.
Haha it's funny that you brought up that shape you're supposing: that's actually the shape I was hoping to apply my "negative space" to. Bur no, that's not what I mean. I was hoping to create a plane that was bent to the shape of a circle. Instead of a circumference going all the way around, I was looking for it to go only 1/3 of the way. But, actually, I've decided to dropped
that and use a different shape, which I will get to below.
I think it might be helpful to describe what I'm working on and why I need boolean subtraction, which from my current intelligence, Anim8or doesn't have a direct tool for and would have to be simulated through the material editor. (According to this tutorial -
http://www.anim8or.com/tutorials/from_users/boolean_subtraction/booleans_2.html). I am created a
rook piece for my graphic chess set. The piece itself is pretty much completed, except that I need 8 empty rectangular spaces to be applied even-spaced to the piece's cylindrical tower head, as to create the "top of tower" look that is typical of most crafted rook pieces in chess. I was hoping to achieve this perhaps with a hypothetical "negative" mesh in the shape of a 3d asterisk (8-limb star).