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Author Topic: help ;), non uniform scale not working anymore  (Read 6277 times)

neighborlee

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help ;), non uniform scale not working anymore
« on: March 25, 2014, 09:39:50 pm »

I am in object mode, and trying to do non uniform scale, with latest anim8tor 0.98,and its not working . New at this app. I got it to work once and it was very kewl, but now
even with non uniform selected, it wont affect object no matter what I try to do with mouse.

What am I missing ? ;)

thx!
nl
awesome app ;)
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Steve

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Re: help ;), non uniform scale not working anymore
« Reply #1 on: March 25, 2014, 09:52:16 pm »

What shape are you trying to scale? The built-in parametric shapes (Sphere, Cylinder and Cube) don't scale non-uniformly.  You need to convert them to a Mesh first (Build->ConvertToMesh) or to a Subdivided shape (Build->ConvertToSubdivided).
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neighborlee

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Re: help ;), non uniform scale not working anymore
« Reply #2 on: March 25, 2014, 11:40:25 pm »

Ah man, absolutely embarrasing ;)

I 'd forgotten that I had done a undo on everything to resert back to where I was,  and just forgot to redo  the conversion to subdivision.

ty ;)

cheers
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Steve

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Re: help ;), non uniform scale not working anymore
« Reply #3 on: March 28, 2014, 01:27:15 pm »

Don't be embarrassed - it's a common error. I'm considering several ways to make this easier to understand such as automatically converting to a mesh (possible with a warning), tracking the modifications as part of the sphere/cube/cylinder, disabling the non-uniform scaling tool, showing a message when you try to do it, etc.  I'm still deciding which would be better.
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Raxx

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Re: help ;), non uniform scale not working anymore
« Reply #4 on: March 28, 2014, 04:19:01 pm »

On that note, I've always wondered why there wasn't a scale attribute. Shapes have the position and orientation attributes but not the scale. I think that'd be a fair solution, and more traditional anyway.

Parametric shapes wouldn't have this attribute, of course, unless there's some better way to do the scale parameter modifier options.
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