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Author Topic: Maid Girl [WIP]  (Read 17320 times)

fromsoysauce

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Maid Girl [WIP]
« on: October 22, 2013, 04:58:27 pm »

Sakuya from Touhou, I need to make the texture more definitive:

-edit
« Last Edit: October 23, 2013, 01:03:58 am by fromsoysauce »
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ianross

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Re: Maid Girl [WIP]
« Reply #1 on: October 24, 2013, 05:37:48 am »

This looks really good, is this character going to be used in a game?
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captaindrewi

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Re: Maid Girl [WIP]
« Reply #2 on: October 24, 2013, 02:00:07 pm »

The changes are so subtle but how powerfully they transform the model and elevate the sense of mass/form.
skillful work.Thanks for the look.
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fromsoysauce

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Re: Maid Girl [WIP]
« Reply #3 on: October 24, 2013, 07:00:49 pm »

@ captaindrewi, Thanks, it's all about using texture to define the model really.
@ ianross, Yes, she will be used in a game. Along with another Touhou character, Marisa the ordinary witch:
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Blick Fang

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Re: Maid Girl [WIP]
« Reply #4 on: October 25, 2013, 12:24:14 pm »

Looking good, Soy!  8)
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cooldude234

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Re: Maid Girl [WIP]
« Reply #5 on: October 25, 2013, 04:27:01 pm »

I think I like the hair colour on the first model better but still love what ever you make :D
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fromsoysauce

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Re: Maid Girl [WIP]
« Reply #6 on: October 26, 2013, 01:30:37 am »

Thanks guys. I too find something about gray hair to be a degree more eye catching than silver given her color scheme. Maybe it's just that it makes her head dress pop better.

Sakuya is fully rigged (apart from face and hands). Her knees, elbows and waist are looking to have nice transformations!
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fromsoysauce

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Re: Maid Girl [WIP]
« Reply #7 on: November 13, 2013, 04:50:58 pm »

Flandre Scarlet!
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cooldude234

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Re: Maid Girl [WIP]
« Reply #8 on: November 14, 2013, 03:28:16 am »

Lol it looks like she has a cradle for her wings XD

Also I am just noticing now, or more or less actually bothering to type this out now, that your Sakuya character's legs have a slight bit too much of a curve to them (it looks like she has lack of nutrients causing her bones to warp (can't remember the medical term for that)), just to let you know.

Also do you have a donate button, I kinda want to donate directly to this project as I am anticipating it quite a bit.
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fromsoysauce

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Re: Maid Girl [WIP]
« Reply #9 on: November 14, 2013, 11:12:27 am »

Cradle, huh? Usually people see tree-branch in there.

That is an interesting observation, I'll see what I can do about it.


I don't have a Kickstarter up for this project, yet. But if you want to donate now, there is always my pay pal:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=ECQBYGZNAKXRE

--Edit
Flandre's older sister, Remilia! The Scarlet Devil herself!
« Last Edit: November 14, 2013, 03:09:31 pm by fromsoysauce »
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fromsoysauce

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Re: Maid Girl [WIP]
« Reply #10 on: November 16, 2013, 12:57:09 am »

Reimu the Shrine Maiden:
« Last Edit: November 16, 2013, 06:16:07 pm by fromsoysauce »
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fromsoysauce

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Re: Maid Girl [WIP]
« Reply #11 on: November 23, 2013, 02:59:30 am »

Sakuya, Marisa and Reimu are all fully rigged, even to the details in their face (although this image does not showcase it)

edit-- Remilia and Flandre are rigged too!
« Last Edit: November 24, 2013, 09:27:30 pm by fromsoysauce »
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davdud101

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Re: Maid Girl [WIP]
« Reply #12 on: November 26, 2013, 07:05:09 pm »

ah, fss… you know I'm a fan! I love how your models really reflect the beauty of modeling and texturing in games from the Gamecube-era and the like. Just fantastic!
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Deepthought

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Re: Maid Girl [WIP]
« Reply #13 on: November 26, 2013, 10:49:21 pm »

where did you learn to do character models like that?
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fromsoysauce

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Re: Maid Girl [WIP]
« Reply #14 on: November 27, 2013, 02:30:51 am »

Thanks Davdud.

And, Deepthought, I didn't go to a school to do that if that's what your asking. The answer is actually in Davdud's post; All I did was heavily analyze models from Game Cube and PS2 games, break down all of the techniques that they did and emulate them. No reason to reinvent the wheel when you can stand on the shoulders of real artistry.
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