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Author Topic: Stumps  (Read 90488 times)

cooldude234

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Re: Stumps
« Reply #45 on: October 18, 2013, 01:43:47 am »

I don`t mind doing the joining/rendering on the next version.
Whoops did I sent my part to the wrong person :S
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kreator

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Re: Stumps
« Reply #46 on: October 18, 2013, 02:54:54 pm »

Stumps #002 Finally Complete first stage on Verold.com

Stumps #002 (click to view in 3D)







Head by CoolDude234
Body by Kreator
Legs by KyleSan
Feet by CaptainDrewi

Some things need to be addressed regards sections submitted.

1: Found that on two of the parts submitted that the connecting faces were either missing or disconnected from the main model. Therefore could not bridge the items immediately and had to fix, causing some problems.

2: Duplicated names for metal were used in the textures/materials Try to use texturenames with your username as a prefix.

 Might be an idea, in future Stumps submissions to have Morphs attached where possible make the animation more interesting. There are some in the Body that I submitted.
« Last Edit: October 18, 2013, 06:25:07 pm by kreator »
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KyleSan

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Re: Stumps
« Reply #47 on: October 18, 2013, 04:52:13 pm »

Hey guys good job. Love the outcome.

Good luck with stumps#003!

kreator, could I please request that the participants each receive a copy of the complete model? johnar just emailed it through to us with stumps#001.

Thanks a million.
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kreator

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Re: Stumps
« Reply #48 on: October 18, 2013, 05:37:58 pm »

KyleSan: You can obtain the zip file for stumps#002 through my public dropbox at


 https://www.dropbox.com/sh/26y219g78rfr5d2/LeiCSWXtmV
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captaindrewi

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Re: Stumps
« Reply #49 on: October 18, 2013, 06:12:35 pm »

The morphs idea is a fun addition and another amusing outcome once more.
well done everyone and big thanks for your contribution kreator.
bagsy-torso for 003
« Last Edit: October 18, 2013, 06:51:48 pm by captaindrewi »
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johnar

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Re: Stumps
« Reply #50 on: October 18, 2013, 08:02:54 pm »

Hi guys.  Awesome.

kreator Excellent job on joining and good points you made.  Will add them to first post along with a fuller description of the game.
 Adding morph targets is a good idea too.
 (am wondering if there would be any troubles with morph targets still working after the seperate pieces are joined into one?.  Yours seem to work fine, so i guess we'll see. But, good idea).

 Stumps2013#002 looks brilliant.  Good stuff everyone..
 So, for number #003, i've bagsed the feet, kreator  has the head and CaptainDrewi has the torso.
 Legs are still available.... anyone....
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kreator

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Re: Stumps
« Reply #51 on: October 19, 2013, 02:04:41 am »


 Adding morph targets is a good idea too.
 (am wondering if there would be any troubles with morph targets still working after the seperate pieces are joined into one?.  Yours seem to work fine, so i guess we'll see. But, good idea).
 

Whoever does the joining will need to know what those morphs are before they join the part ! As you say sometimes they will not work after joining together, so it will need some work. Who is doing the next consolidation?

Quote
Legs are still available.... anyone....
« Last Edit: October 19, 2013, 02:21:07 am by kreator »
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cooldude234

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Re: Stumps
« Reply #52 on: October 19, 2013, 02:08:10 am »

LOL, #2 looks like some creepy robot made to wake you from sleep.
Just imagine that thing walking up, onto your bed and on top of you to wake you up in the morning XD
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captaindrewi

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Re: Stumps
« Reply #53 on: October 19, 2013, 12:24:14 pm »

ok i will do the next consolidation....i'm pretty sure i wont mess it up. :-\
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CrashDrive

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Re: Stumps
« Reply #54 on: October 19, 2013, 05:08:52 pm »

'Cooldude234' , having seen your two previous models from the past, one being the cube robot, I'm
definitely surprised by the complexity and detail of your wrist watch.
I would recommend shifting your textures a bit to try and avoid repetition or use a texture without any noticeable variations.

'Kylesan' I really like the legs. Nice job to all.
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captaindrewi

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Re: Stumps
« Reply #55 on: October 21, 2013, 03:51:25 pm »

So getting things ship shape and Bristol fashion, avast! ye shipmates. We still be a crew member short.


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kreator

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Re: Stumps
« Reply #56 on: October 21, 2013, 04:16:38 pm »

Uploaded Head Drew in Dropbox!


Appears we are legless at the moment!
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neirao

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Re: Stumps
« Reply #57 on: October 22, 2013, 07:26:11 pm »

Nice work!!
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kreator

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Re: Stumps
« Reply #58 on: October 23, 2013, 02:13:01 am »

I`ve been experimenting with these stumps and have found that if you actually bridge each section, then the morphs
for each individual section will not work even if you extract the morph data before you do the bridging then re-add
them after. I would guess that the bridging process is altering the geometry of the model each time.

The best solution may be to only group each section then the morphs will remain intact,  I have tried this method
when in scene mode and they will work.

Who is going to do the legs? Any takers, don`t let this drop, any newer users would be welcome to try it out , c`mon get involved!
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cooldude234

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Re: Stumps
« Reply #59 on: October 25, 2013, 04:25:35 pm »

'Cooldude234' , having seen your two previous models from the past, one being the cube robot, I'm
definitely surprised by the complexity and detail of your wrist watch.
I would recommend shifting your textures a bit to try and avoid repetition or use a texture without any noticeable variations.
What do you mean? Usually I have an over ridiculous amount of polies. I actually thought I was skimping out on the watch a bit.
Also the textures were made in less than 10 minutes and I didn't want to bother with them ;p
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