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Author Topic: Dead End Road.  (Read 27235 times)

floyd86

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Dead End Road.
« on: March 29, 2008, 04:34:32 pm »

I finally finished my project: Dead End Road. For this project I tried to create a dark and dirty alley. It cost me alot of time setting up the scene and making the textures. I also used the new ART renderer to make some reflections in the windows etc. Later I used pixia to compose the final render:



Tell me what you think.

thecolclough

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Re: Dead End Road.
« Reply #1 on: March 29, 2008, 04:45:03 pm »

hey, pretty sweet!  you've done a great job on the dark-and-dingy thing, i know i wouldn't wanna go down there!  glad to see you took my suggestion about the light fitting by the door :)  the greek text is an interesting touch, too.

just a couple of questions - did you make the moon/stars texture(s) yourself?  and how come your post has a 'thumbs down' icon - a bit inappropriate for such a good render, isn't it?

i should hire you as a set builder for my next cgi movie...

- colclough
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floyd86

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Re: Dead End Road.
« Reply #2 on: March 29, 2008, 04:54:54 pm »

hey, pretty sweet!  you've done a great job on the dark-and-dingy thing, i know i wouldn't wanna go down there!  glad to see you took my suggestion about the light fitting by the door :)  the greek text is an interesting touch, too.

Thanks, i did use you suggestions with the lamp and it turned out nice, i think. The greek text is just a personal joke by myself: i actually says 'Floyd & Co' in greek (i'm not greek, i'm dutch but still).

just a couple of questions - did you make the moon/stars texture(s) yourself?  and how come your post has a 'thumbs down' icon - a bit inappropriate for such a good render, isn't it?

I didn't made the moon and stars myself. I used a picture i found with google and then use pixia to make it the background.
And I have no idea why it has a thumbs down, i noticed it too when i posted it. Maybe a silent hint from steve? XD
i should hire you as a set builder for my next cgi movie...
You could, but i'm not cheap. =D

thecolclough

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Re: Dead End Road.
« Reply #3 on: March 29, 2008, 05:26:39 pm »

i should hire you as a set builder for my next cgi movie...
You could, but i'm not cheap. =D

dang.  i ain't got no budget...  :P
heheh  ;D

btw what's pixia?  is it an image compositing program or something?

- colclough
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Anim8er

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Re: Dead End Road.
« Reply #4 on: March 29, 2008, 07:33:25 pm »

 :) Wow!  Sweet!  I hope I will do as good like you later!  :D
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RnDr FOX

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Re: Dead End Road.
« Reply #5 on: March 29, 2008, 08:20:46 pm »

Your render looks awsome!!! :o I also like how the moon looks
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3D Joe Wiltshire

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Re: Dead End Road.
« Reply #6 on: March 29, 2008, 08:30:50 pm »

amazing, i'm guessing that took a few hours to render, i too hope that some day i'll be able to do stuff like that, a lot of detail also makes it look better, the graffiti and "muck" create a sense of realism

basicaly, nice work
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ENSONIQ5

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Re: Dead End Road.
« Reply #7 on: March 29, 2008, 08:38:49 pm »

Excellent work floyd86.  The reflecting puddles and the spilled trash are excellent.  Nice and grungy.  Well done.
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Tanzim

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Re: Dead End Road.
« Reply #8 on: March 29, 2008, 08:59:45 pm »

That's awesome, you should be proud, and the bottle's reflection off the water looks so real
But, the water should be partially transparent
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onespirit5777

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Re: Dead End Road.
« Reply #9 on: March 29, 2008, 09:19:38 pm »

 ;) Way Good! What else could be said -
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floyd86

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Re: Dead End Road.
« Reply #10 on: March 30, 2008, 06:43:01 am »

Thanks for the comments all of you.

btw what's pixia?  is it an image compositing program or something?

Pixia is a free paint program, i think it's pretty good. Not as good as photoshop but it's free and work for me. =) http://park18.wakwak.com/~pixia/ --> the link if your interrested.

lynn22

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Re: Dead End Road.
« Reply #11 on: March 30, 2008, 07:10:12 am »

Eenvoudig prachtig   :)
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floyd86

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Re: Dead End Road.
« Reply #12 on: March 30, 2008, 07:37:05 am »

Eenvoudig prachtig   :)

Hehe, dankje

Anim8er

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Re: Dead End Road.
« Reply #13 on: March 30, 2008, 09:45:50 am »

I like the graffitis on the wall.  It make a dark ambience.
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Aerobar

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Re: Dead End Road.
« Reply #14 on: April 13, 2008, 03:18:24 pm »

Hello

That's a very nice work, especially the textures which are first-class.

You could try to improve the lighting.

First, change the default 0.3/0.7 balance that anim8or sets for ambient/diffuse. I personaly always start with no ambient and diffuse set to 1. This will greatly enhance contrast and give you darker shadows. Use also intensively bump mapping.

At last, play with the lights ! Here an example of what you could do with a different set of lights :



The first light is infinite, bluie, 70% dark and comes from the moon. The second one is yellow and just above the door, as yours. Ther's a third one behind the right corner, a spotlight that could come from a passing car.

Third, add some fog. Here, there's a 20% dark blue fog.
« Last Edit: April 13, 2008, 03:21:06 pm by Aerobar »
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