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Author Topic: Feature Request Thread  (Read 345484 times)

Steve

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Re: Feature Request Thread
« Reply #270 on: May 01, 2016, 01:59:54 pm »

nemyax: What kind of things would you like to see in an SDK? Anim8or wasn't designed with the idea of supporting an SDK for general extensibility.
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nemyax

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Re: Feature Request Thread
« Reply #271 on: May 01, 2016, 04:26:02 pm »

Steve
It would be nice to have access to geometry data and basic creation and modelling operations to make additional modelling and selection commands. It would also help for import and export plugins, including binary formats.
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Steve

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Re: Feature Request Thread
« Reply #272 on: May 06, 2016, 03:35:10 pm »

johnar: The latest build 1233 fixes a bug in painted bone colors. It's not as good as user-defined colors but it should help until I can get those added.
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johnar

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Re: Feature Request Thread
« Reply #273 on: May 10, 2016, 03:20:14 am »

Nice one steve. Definately improved. User defined would be a wee gem. ;)
 I also see you've got the floating track window happening in the Sequence editor now.
 Thats excellent. Hav been quite looking fwd to that. Nice one again.
« Last Edit: May 10, 2016, 03:21:45 am by johnar »
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slex

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Re: Feature Request Thread
« Reply #274 on: July 19, 2016, 11:14:13 pm »

Hello,
maybe I'm boring with my question but yet again will the ''bone targeting'' be ever possible in Anim8or?
I think that's the only thing which separate Anim8or from professional 3D software.

The current way doesn't allow good animation of realistic scenes with natural movements, whenever I move some parent bones they are followed with child bones, after I correct the position of them the result is usually annoying 'jerky' movement of child bones. Locking the selected bones in their xyz world position would make the movements fluid and very realistic.
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johnar

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Re: Feature Request Thread
« Reply #275 on: July 21, 2016, 10:03:43 am »

In relation to animating in Anim8or, i did a post here about it:
http://www.anim8or.com/smf/index.php?topic=5051.msg40411#msg40411
 (the bit with froyds arms moving)
 Might help just a little for now.... ;)
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slex

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Re: Feature Request Thread
« Reply #276 on: September 11, 2016, 07:25:25 am »

Steve ,
can you implement a possibility for adding a morph keys in scene mode only with one click e.g. right click on appropriate place in morph time track gives a key 0, left click gives a key 1, middle click erases the key, double click works as it is now- edits the key. That would make animating a lot faster
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johnar

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Re: Feature Request Thread
« Reply #277 on: September 19, 2016, 11:24:20 am »

The shortcut key 'k', for 'key selected bones' is a beautifull thing.
 I wonder if it could also be used for 'key selected morph(s)' ?
 That would be really handy.

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Raxx

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Re: Feature Request Thread
« Reply #278 on: October 22, 2016, 03:37:10 pm »

A couple of ASL-related requests, related to the CelShadurr script I'm working on and reasonable for future development:

  • Create/Edit Double Sided Materials: Seems like only the front side is accessible
  • Don't deselect when creating a parametric shape with right-click: Like with spheres, cubes, and cylinders, when you right-click and drag to create a parametric shape, it shouldn't deselect all other shapes but instead add to the selection.
  • Divide point2/point3 by floats/ints: If you try (2.0,4.0,3.0)/2, it should return (1.0, 2.0, 1.5).
  • MsgBox(<String> Title, <String> Text,<Int> Type, <String> Content): Popup a message box. If Type 0 then it's a regular alert (just has an OK button). If it's Type 1 then it's a confirmation (OK and Cancel--Returns 1 or 0). If Type 2 then it's a prompt (Input text field, OK, and Cancel, returns String or Null). If it's a prompt then it auto fills the input text with the Content parameter when it pops up. So some examples might be...
    ASL Snippet
    1. //A Prompt Box
    2. String $alert1;
    3. $alert1 = MsgBox("Hello", "What is your name?", 2, "Bob");
    4.  
    5. // A Confirmation box
    6. if($alert1 != NULL)
    7.    MsgBox("Please Confirm", PrintToString("That %s is reeeeeealllly your name", $alert1), 1);
    8. else // An alert box
    9.    MsgBox("...", "How Rude!", 0);
    This should be pretty easy to implement (relative to...other requests) and extremely useful for command scripts.
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thecolclough

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Re: Feature Request Thread
« Reply #279 on: November 10, 2016, 04:06:14 pm »

for Scene Mode: when editing an element through its properties dialogue, could the Parent box be made into a dropdown containing a list of all other elements which are eligible to be set as the current element's parent (i.e. any that wouldn't cause circular dependencies)?
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ClassicTyler

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Re: Feature Request Thread
« Reply #280 on: December 29, 2016, 01:19:42 pm »

Hi Steve.

A while back I asked about dynamic lighting like lens flare/bloom lighting and and whatnot as well as celshading. What is the progress on this?
Did we ever look into a water simulator as well?

As always I appreciate the help!
« Last Edit: December 29, 2016, 01:22:21 pm by ClassicTyler »
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Mark-Et

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Re: Feature Request Thread
« Reply #281 on: January 04, 2017, 12:07:26 am »

Can you add Polygon reduction as well? From http://www.vtk.org preferable different methods to get best output for each model
As well as different forms of subdivision e.g try 3DRACS v1.8 the last freeware version to test out some of the different versions of Polygon Reduction & Subdivision

can you ad new format support -..
C4d (Cinama 4D) at least down to version 6 [Lsat version given away on magazine I know of]  https://developers.maxon.net/?page_id=1112])%20A%20over%20340mb%20Stl%20Ascii%20file%20to%20C4d%20=#main-navigation - Smallest file size of same mesh with no color or UV texture etc only mesh saved in various formats with binary ply next smallest in size.
 Cob/Scn  http://nehe.gamedev.net/article/reading_simple_data_from_a_caligari_truespace_file/27001/ for truSpace at www.flat2d.com/Default_en.aspx
An Inporter Xporter at http://www.assimp.org/
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davdud101

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Re: Feature Request Thread
« Reply #282 on: January 30, 2017, 01:34:32 am »

"Focus on faces/vertices/edges" - A tool that'd allow only a select group of F/V/E's to be manipulted. that way, when modelling a small area, there's little risk of bumping into something that wasn't supposed to be edited.

Not sure if that's a "crazy-necessary" feature for most people, but it'd be cool to see sometime down the road.
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davdud101

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Re: Feature Request Thread
« Reply #283 on: February 19, 2017, 10:17:57 pm »

Random thought while skinning a character - the wireframe of the model ought to be white or grey before weights are applied to avoid confusion with colors
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johnar

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Re: Feature Request Thread
« Reply #284 on: April 27, 2017, 07:36:25 am »

Hi steve.
  Having menu folders related to a figure is a great space-saver/organiser in the timetrack.
 Can they please also show in the sequence editor, and would there be any chance that menu folders could also be availabe for morph targets?
 Thanks.
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