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Author Topic: i wanna make a game  (Read 18597 times)

nathan

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i wanna make a game
« on: March 25, 2013, 02:57:11 am »

listen well umm i seen several people make games with anim8or i wanna know is there any xtra progamms i can get all i got is anim8or and im broke so
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nathan

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Re: i wanna make a game
« Reply #1 on: March 25, 2013, 03:16:08 am »

ahah cre8or that should be easy to find spends hour on internet





anyone gat any idea on where to find it

better yet send me a copy should be fine
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cooldude234

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Re: i wanna make a game
« Reply #2 on: March 25, 2013, 03:22:59 pm »

This is like the third time someone has asked on these forums. You should do a search on the forums next time.
But here it is anyways,
http://www.anim8or.com/smf/index.php?topic=4204.msg31040#msg31040
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cooldude234

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Re: i wanna make a game
« Reply #3 on: March 25, 2013, 07:46:21 pm »

However, even though cre8or is a great tool to helping to understand how to get into programming games, there are many others out there.
One of the most popular (and one of my most hated) ones is GameMaker.

The Turing programming language is entry level programming language designed for beginners. And it allows a lot freedom as well as its extremely easy to get into and use. I remembered this to a lot of beginners because you can do so much with it so easily, and everything you learn can be directly translated into other programming languages such as C++, which makes going from Turing to other languages really easy (Unlike GameMaker and such).

Now of course you could just go straight into a language like C++ or Java. Java is sluggish and easy to recompile but it offers everything in one bundle.

C++ or C is extremely fast (depending on the implication and how you use it) and secure, but are the hardest for someone who has no idea what they are doing. Because it offers full freedom over a basic, low level language, the user has do everything themselves or find pre-compiled code (libraries) to do that for them, there's also open source code you can use depending on the license (which also when looking for libraries make sure you know what the license on using it is). The main library I use in my project is opengl.
Precompiled code with tells drivers on your graphics card to draw things using matrices to make it look 3D.
I would suggest C++ when you want full horse power form you're computer, but you got to know how to harness that power before you can ride it ;) in other words, its not the greatest for beginners, but you can still start out with it, it just takes longer to get what you want showing.

Another note about licenses, make sure you read the ones with all the software you use, some say you cannot distribute and sell your product without purchasing a license form them to do so.
Have fun scripting or coding which ever you choose (and remember if you choose one, doesn't mean you cant learn another, you can try all of them if you wanted to).
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wacky blend

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Re: i wanna make a game
« Reply #4 on: March 28, 2013, 10:40:52 am »

Blender 2.49 and lower was great for this with a built in game engine. Anything higher than 2.49 and they lost focus on the game engine and started working more on animation aspect.  A old friend of mine has a few good game and modeling tutorials about that here ->


Jabhacksoul's Robots and Radar

Jabhacksoul's Army Sim Health Bars
« Last Edit: March 28, 2013, 10:50:22 am by wacky blend »
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Deepthought

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Re: i wanna make a game
« Reply #5 on: April 03, 2013, 04:07:24 pm »

Java is sluggish and easy to recompile but it offers everything in one bundle.
Java is actually pretty fast with JIT compilation and optimization, and it's easier than c++.
If you don't know how to program in the first place, take a look at freebasic.
It's a dialog of BASIC that can utilize any shared library you care to create a header for.

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davygravy123

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Re: i wanna make a game
« Reply #6 on: April 03, 2013, 05:06:57 pm »

I would recommend Unity3D for game-making. Really easy-to-learn program with a friendly interface and its compatible with many modelling programs and scripting-types like javascript, c#,.... Plus, its free (for non-commercial use only though I believe...)
« Last Edit: April 03, 2013, 05:08:36 pm by davygravy123 »
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cooldude234

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Re: i wanna make a game
« Reply #7 on: April 03, 2013, 07:40:07 pm »

Java is sluggish and easy to recompile but it offers everything in one bundle.
Java is actually pretty fast with JIT compilation and optimization, and it's easier than c++.
For what I needed java was too slow, and on top of that I found C++ easier than java.

I would recommend Unity3D for game-making. Really easy-to-learn program with a friendly interface and its compatible with many modelling programs and scripting-types like javascript, c#,.... Plus, its free (for non-commercial use only though I believe...)
Hey davygravy I haven't seen you in like forever ;P
Besides the fact that I hate unity3d, it is free for non commercial use, if you want to sell your product with it you have to buy the full version (which comes with more options like special shaders or something like that).
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Raxx

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Re: i wanna make a game
« Reply #8 on: April 03, 2013, 08:25:24 pm »

On the contrary, you can sell games made with the free version of Unity. It used to be that if you made more than, say, $100k, you have to buy the pro version or something, but I think they even took that out.
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Deepthought

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Re: i wanna make a game
« Reply #9 on: April 03, 2013, 10:31:35 pm »

What were you trying to do in java?
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cooldude234

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Re: i wanna make a game
« Reply #10 on: April 05, 2013, 03:39:18 am »

What were you trying to do in java?
I was trying to simulate millions (up to a billion) of entities which had to be drawn on the screen in their respective position in the world. Which meant they had to store their positions, and as well as that they had to store various other values like state, velocity and whether they are being clicked on or not.
On top of this I needed to check every entity against every entity that existed. Although my code was the absolute worst, I found that C++ ran my code much much faster.

With all the constraints I had, it having to be a light weight application and fast, I think it turned out quite nice. However I no longer use SDL for rendering, I have gotten way better with memory addresses and I no longer use work arounds like temporally saving files and loading them up instantly (as the worst type of ram you can possibly have :P ).
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Deepthought

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Re: i wanna make a game
« Reply #11 on: April 05, 2013, 08:01:51 am »

that's pretty crazy. what was the program for?
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cooldude234

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Re: i wanna make a game
« Reply #12 on: April 05, 2013, 06:56:40 pm »

some of it was for the poop and giggles, some of it was for the heck of it, but most of it was to see what I could do as a programmer and improve my skills overall.
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Deepthought

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Re: i wanna make a game
« Reply #13 on: April 05, 2013, 07:40:33 pm »

Good enough of a reason for everything, I suppose.
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charles

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Re: i wanna make a game
« Reply #14 on: April 10, 2013, 10:20:34 am »

For general game design I like PHP. It's easy to program and has a really powerful dictionary data type that makes game graph design easy. Since the syntax is basically C, the programs can be ported if necessary, although that's some work because the data class doesn't exist in C. Still, I have done it, written a game in PHP and moved it to C++.
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