Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: Trying different methodes for making reusable level design assets  (Read 10858 times)

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile



Because it took me FOREVER to make the first world and it only looks not-bad. I've been looking at Smash Bros Brawl Sub-Space Emissary to see what they did, and got this idea.
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 902
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: Trying different methodes for making reusable level design assets
« Reply #1 on: November 22, 2012, 08:58:04 pm »

Damn, I really like that result.

I want to see more of your game stuff soy ;p
Logged
¼

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Re: Trying different methodes for making reusable level design assets
« Reply #2 on: November 24, 2012, 02:23:12 am »

Thanks all. Here's a screenshot of an actual level I made with this method!

Logged

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Re: Trying different methodes for making reusable level design assets
« Reply #3 on: November 25, 2012, 01:08:07 am »

Turned out like this!!!!!!!!!
&feature=plcpp
« Last Edit: November 26, 2012, 12:03:01 pm by fromsoysauce »
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 902
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: Trying different methodes for making reusable level design assets
« Reply #4 on: November 26, 2012, 12:40:11 am »

I defiantly like it, but for some reason I was expecting the terrain to be smaller  ::)
Keep it up, I will defiantly have to try this when it is done (whether its free or not ;) )
Logged
¼

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Re: Trying different methodes for making reusable level design assets
« Reply #5 on: November 26, 2012, 12:07:30 pm »

A lot of it has to do with the fact that they are appropriately spaced to optimized level design. Aaron runs fast and jumps high.

Also, I'm pretty sure you mean "definitely".
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 902
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: Trying different methodes for making reusable level design assets
« Reply #6 on: November 26, 2012, 01:44:49 pm »

I'm not sure if it would look better or not, but I'm wondering what it would look like with the textures scaled smaller (or higher resolution to make the pixels smaller). Just wondering, not trying to throw you off or anything ;p

Also, I'm pretty sure you mean "definitely".

Weird, my spell checker didn't catch that
Logged
¼

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Re: Trying different methodes for making reusable level design assets
« Reply #7 on: November 26, 2012, 07:49:18 pm »

Defiantly means "rebelliously"  Soooo:
I rebelliously like it, but for some reason I was expecting the terrain to be smaller  ::)
Keep it up, I will rebelliously have to try this when it is done (whether its free or not ;) )
LOL!

If it was more detailed it would prolly just look a lot more grainy.
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 902
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: Trying different methodes for making reusable level design assets
« Reply #8 on: November 28, 2012, 03:08:53 am »

Defiantly means "rebelliously"  Soooo:
I rebelliously like it, but for some reason I was expecting the terrain to be smaller  ::)
Keep it up, I will rebelliously have to try this when it is done (whether its free or not ;) )
LOL!

If it was more detailed it would prolly just look a lot more grainy.

LOL, you just made my day :D
Logged
¼