ROFL! Any way I actually did that... So Flametiger74, to answer your one question, yes I do know how to subdivide an object, check out my sig... But thanks for jumping on that fact that you did not know, stuff like that makes this forum great. And I know that ART always renders shadows. Which actually I kinda like that in Object mode honestly. Maybe a button to turn that on and off in Object mode would be nice. But what I was getting to was that the shadows on the spheres where not soft, or smooth. For instance I am including a render of a sphere using the scanline renderer. As you can see the shadow belts around the object quite nicely with no harsh random triangular artifacts in the shadow belt as you can see in my first ART render. And that my sir is what I was concerned about. lol
Oh yeah and the project was out of complete boredom at 1:30 at in the morning, and the second render included with this post is the final. I was doing so to come up with a good looking scene setup with nice lighting, and something that didnt use many lights. As for the random sphere cluster, that turned into a Chrome like material, High Gloss Car Paint Mimic, and A Simple Glass Material. Betcha can guess what I have in the works. Lets just say this. It has four wheels and is driven by an engine...lol
Any way thanks for you concern, but as the topic originally started off as, Steve is there any way of fixing this? Im about to do some more test renders to see if it occurs on any other low poly model of sorts.
Thanks.
Nate