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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Author Topic: New Idea, New Team  (Read 172256 times)

Sunflash

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Re: New Idea, New Team
« Reply #75 on: April 29, 2008, 06:01:35 pm »

Hey guys, you do know that even though the renders may look great in Anim8or, when you place them into a gaming engine, they will be rendered differently. For instance, all the ray tracing won't work. Thats something specific to Anim8ors rendering process. All the cool effects have to be created with the programming language/game engine. ANd most game engines don't allow special effects like this stuff, so you usually have to get into programming. Your best bet is to switch over to shaders. ENTIRELY for all your effects (refraction, bumpmap, reflection, water freshnel, sun bloom). But I don't think Anim8or supports shaders, so you won't be able to see them in the rendering process.

But yeah, in mainstream games these days, all the cool water effects, suns brightness, and other stuff is controlled with shaders. So although your models/scenes may look great, you gotta remember that you won't be playing the game within anim8or, but another engine. It's easier to choose the models around the engine, instead of the engine around the models.
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almost cool

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Re: New Idea, New Team
« Reply #76 on: April 29, 2008, 06:16:48 pm »

how bout you render images and make them into panoramas, then it wont matter about the effects that r purely anim8or.and i need to know a specific thing you want me to make.for now ill just make trees.

DressedForSucess

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Re: New Idea, New Team
« Reply #77 on: April 30, 2008, 02:09:20 am »

enginmes ahvent got anythinbg tod o with this game. Its not going to be real time :S

its going to be slideshow point and click Myst style, with an engine already made using Adventure Maker. Its going to consist of prerendered graophics, so all effectsa re going to be okay ...

Panoramas would be great. It would make the game in the style of Myst III: Exile ... Though anim8or doesnt render panoramas ...

Trees, foliage, animals (ducks, horses)

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its like quicksand, once the 3d has a hold of ya, theres no gettin out

thecolclough

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Re: New Idea, New Team
« Reply #78 on: April 30, 2008, 04:24:10 am »

dressedforsuccess, i really hope that was a typo a few posts back, and it's meant to say "ducks in a pond"...  ???  :P

- colclough
« Last Edit: April 30, 2008, 04:26:52 am by thecolclough »
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DressedForSucess

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Re: New Idea, New Team
« Reply #79 on: April 30, 2008, 01:24:50 pm »

lol sorry about the many typos ... I rushed to sixth form today, and commented fast. I was in a rush; apologise for any typos :D

and yeah, ducks in a pond, of course

im currently doing a quick tester model for the cave area
so keep posted for some images soon

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spicy

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Re: New Idea, New Team
« Reply #80 on: April 30, 2008, 04:04:29 pm »

Thanks Aaron. but as I said there are only deveopment pics, they shall be improved on later
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spicy

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Re: New Idea, New Team
« Reply #81 on: April 30, 2008, 04:14:59 pm »

When are you getting your new pc Aaron? Becuase I am eager to see your awesome renders of Bridge island and the cave
-spicy
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almost cool

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Re: New Idea, New Team
« Reply #82 on: April 30, 2008, 10:38:31 pm »

neway ill gey started on the tree, and ill post a link to it so aaron can redo the textures if neccassary,im not that good at them

almost cool

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Re: New Idea, New Team
« Reply #83 on: April 30, 2008, 11:32:30 pm »

should i make the tree odd, it is another world.and im not good at doing things normally.

DressedForSucess

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Re: New Idea, New Team
« Reply #84 on: May 01, 2008, 01:50:48 am »

ill be getting a new pc when i can actually get the money lol ... sumtime during May, june time? not quite sure yet. Hopefully very soon :)

just work at modelling from photos of trees
beech, willow, birch, oak ... anything

there is a great way to make leaves but i will model them myself as they mustnt cast shadows (or the trick is ruined:P) unfortunately the trivk doesnt work very well in anim8or in terms of shadows!

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spicy

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Re: New Idea, New Team
« Reply #85 on: May 01, 2008, 08:27:39 am »

After we have done this game, can you show me how to model and create the leaves. Thanks. Just to let you know I have created an open walkway for the Character in the game, I shall change the textures
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almost cool

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Re: New Idea, New Team
« Reply #86 on: May 02, 2008, 01:07:48 am »

one question.Can you do the textures.I will just give you the texture i think should be applied but can you do the actual textures on the models.thanxs.

DressedForSucess

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Re: New Idea, New Team
« Reply #87 on: May 02, 2008, 06:24:44 am »

Yeah, sure. Ill texture the models for you.

Ill create a tutorial for making leaves soon
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spicy

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Re: New Idea, New Team
« Reply #88 on: May 02, 2008, 09:35:58 am »

thanks Aaron
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almost cool

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Re: New Idea, New Team
« Reply #89 on: May 02, 2008, 06:01:08 pm »

well this is what i got.i think i would be better off doing a cave scene or somethin. :-\
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