Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Pages: 1 2 3 [4] 5 6 ... 11

Author Topic: New Idea, New Team  (Read 172228 times)

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
Re: New Idea, New Team
« Reply #45 on: April 08, 2008, 06:48:58 am »

I understand how to use UV now. I have just created the land for avenic. Oh DressedForSucess thanks for helping me!
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
Re: New Idea, New Team
« Reply #46 on: April 08, 2008, 06:58:00 am »

But I have a few questions.
1. Do you need Adventure Maker to play the game we are developing?
2. Can you save in this game?
3. Can you design your own main menu?
4. Where are you getting your good textures from?
5. In amin8or how do you get the "Sun" affect in your renders? Is it just a light used?
6. How long does it take you to make all these models and texture them?
Sorry for the long questions. I have just been wondering
Logged

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #47 on: April 08, 2008, 04:03:43 pm »

Glad i could help:) but i REALLY need a massive sea texture! lol
Or one thats bvery detailed ... Perhaps Lighthenwrap will help

Your questions ...

1.Do you need Adventure Maker to play the game we are developing?
No. Adventure Maker is just the construction tool. Once the game is made, it will be executed as an .EXE file. You can even add an installation program so when the audience use the game, they can install it like any other Windows game. It will be an actual game. The only things people will need is the video compression codec and stuff ... But i will look into that myself. If you can, then thats great. I need something that will compress the animations, actaully. I use VirtualDUB, WIndows Video Compressor, but the file size is still too large for big anims.
2. Can you save in this game?
Yes. And load. And have an inventory
3. Can you design your own main menu?
I think so. You can design your own inventory designs ...
4. Where are you getting your good textures from?
I get them from http://www.cgtextures.com/textures.php ... Great Site :)
5. In amin8or how do you get the "Sun" affect in your renders? Is it just a light used?
I use high ambience and high diffuse settings. Experiement :) Go on Riven (or Myst, or whatever game you might have in the style of myst) and look at how certain textures react to sunlight :)
6. How long does it take you to make all these models and texture them?
Hmmm ... Depends. I work ALOT lol. Sometimes a whole day, if i aint got anything else to do (raining, no coursework). Now im back at 6th form, modelling will be slightly slow i suppose. So far, all that ive modelled has taken my about a week, which aint bad :)

Ive got some great ideas for animations as well ...
In the SEAGULS ANIMATION IMAGE, i have a plan of adding seaguls, circling around the tower in the background (the tree one with the steps, which is in fact the rocket stand). To do this and add it to the game, I need a video cropping software. Does anyone know of anything i can use?? Freeware, presumably. Also, the models im creating are massive. I want soft shadows to bring out the best and give the most realistic impact ... But its going to take forever probablt! Does anyone know of any techniques to speed up rendering using anim8or?I know low polygon are quicker to render ...

Cheers:)
Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
Re: New Idea, New Team
« Reply #48 on: April 09, 2008, 10:20:11 am »

Thanks DressedForSucess, I thought you quit the project! (I was getting worried!). here are my pics in order
1.Avenic battleship (I made it and put it in the topic "My-Ship-So-Far" but I added a different texture and some new glass and thought it might come out handy in the project
2. The Avenic mainland. I choose this texture becuase you siad that it needed to be dull
3. The Avenic planet

« Last Edit: April 09, 2008, 10:21:45 am by spicy »
Logged

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #49 on: April 09, 2008, 10:31:11 am »

Yeah. Dont worry, im not quiting :P Ive come to far haha :L

the pics look koool.

Are you going to add sky scraper like buildings to the set? Like huge city kind of models ... That would make the landscape more inviting although it will be dull, etc. I was also thinking of Avenic being set at night ... Will make the world even scariera nd spookier and more atmospheric (adding high brightness/diffuse to windows, etc) ...

That ship looks kool. Once you've modelled everyuthing, send the set to me, and ill render the images, etc. I will also be able to have the spaceship flying over in the background, etc. As i said, im adding seaguls to the tower in bridge island. Small things like that will enhance realism and atmosphere ... :):)

Added some new developement iamges :)


good so far dude
Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
Re: New Idea, New Team
« Reply #50 on: April 09, 2008, 10:35:17 am »

Thanks! You are a really good texturer. And yes I am going to add the sky scrapers to the Avenic land plus some rivers (To give it that spooky affect). Still working on the futuristic buildings. Hope to send in some more pics soon :)
Logged

thecolclough

  • Sr. Member
  • ****
  • Posts: 890
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: New Idea, New Team
« Reply #51 on: April 09, 2008, 10:44:29 am »

really, really cool battleship, spicy.  it looks... well, let's just say i don't want to get on the wrong side of it!

can't help thinking the planet looks like some sort of oversized marble, though - maybe i'm just misinterpreting the picture, but it looks like it's got a really high specular value (?), and the white background is sort of the wrong colour for space, isn't it? :P

- colclough
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
Re: New Idea, New Team
« Reply #52 on: April 09, 2008, 10:46:06 am »

lol, yes it is. i am added background pic later and I will lower the specular value. Thanks for the comments though
Logged

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #53 on: April 09, 2008, 04:01:01 pm »

Texturing comes down to experimentation. I will redifine all textures used in the models of bridge island once ive completed it  I guess im just a perfectionist.


Good start to Avenic btw

do you have msn dude?

the rivers sound good. Add a spotlight over it, etc, and i can add a ripple effect to the water using Adventure Maker ... Will look lush!

ive added a photo of the front of Bridge Island so far ...

I have around ... 5 models to amke still
Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #54 on: April 10, 2008, 02:54:53 pm »

Here are some more developement images ...

Its a shame. I might have to purchase a better memory card and graphics card, because although a majority of these models are low polygon, they take AGES to render!!!! Sometimes with ray traced soft shadows anim8or shuts down completely ... (Anim8or has performed an illegal error and will be shut down, happens to pop up whenever i render a scene sometimes with ratraced shadows ... even if they're not soft!) I want the best from my models. I might try using a different renderer ... Oh simply disable some model shadows that cant be noticed ... Or get a 2gb Memory Card and something like a 3000mb graphics card  :D ;) that might do the trick ... at the moment, im running on 380mb Memory with 128mb graphics card. I know someone who owns a computer shop near where i live, in felixstowe ... He said he can sell both a 2gd Memory card and a 3000? (im not too sure what he said) graphics card to me for around £160. Aint bad i suppose. I am getting EMA for staying on  :D

anyway, hope you like the developement. On the railcart model (still early developements; in fact, i modelled and textured it 2day) ive used Unwrap to texture it :) Helps a lot and i think i can achieve really good terrain and sea textured models with this software too


Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
Re: New Idea, New Team
« Reply #55 on: April 11, 2008, 04:03:12 am »

Good pics! Excellent work m8! Fantastic work! Are you using the new ART Ray Tracer to render these images or Scanline? And you say you use Unwrap to texture it? I might take a look into that my self. This game will be a success DressedForSucess! Clearly you are dressed for success! I have just come up with a new building idea that I am working on which looks pritty cool. I have updated a picture of the Avenic Planet (Lowered the Ambient, Specular and Diffuse value, to make it more spooky and scary looking). And sorry I don't have MSN but I do have Xbox Live (If you have an Xbox 360). Anyway keep up the good work!
Logged

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #56 on: April 11, 2008, 11:40:23 am »

Cheers for the comments :)

Im just using v95Scanline ...  i will experiment with ArtRacer soon hopefully. BUT i might actually use PovRay to render my scenes:) Its a fantastic renderer ... Never used it, havent tried it out yet, but the images created are lush ... Theres a software on the resources page on Anim8or website which converts an8 files to povray compatible ones ... I think its called Ani2Pov :)

Lol call me Aaron :P Its weird someone calling me by my username ahah ... which is also my bebo name :)

Yeah. Your work sounds good 2 :) Would love to see somne images xD

Ive added a new render :) Its one of the railcarts rendered with shadows etc. You think it should be more metalic?
It wont be used, because after exiting the second world, the player will find it toppled over, after Vaughan discovers the player and gets a little annoyed :P


Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #57 on: April 12, 2008, 03:49:12 pm »

I have been experimenting ....

Which railcart design is better, A or B (in the picture) and why do you think so?

Im not too sure which one to use

B will be a rotating chair which A wont. Polygon count in chair A is also higher, which might slow down rendering considerably.

Theres going to be two of them. I tried combining both designs in the image and i did two of them and anim8or shut down when rendering, due to such a high polygon count probably :(

Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

3D Joe Wiltshire

  • Sr. Member
  • ****
  • Posts: 728
  • Winter's Coming :O
    • View Profile
Re: New Idea, New Team
« Reply #58 on: April 12, 2008, 06:29:37 pm »

i prefer b, i have posted the reasons in the other topic though   ;)

looks like it's coming along! really professional looking
Logged

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #59 on: April 13, 2008, 02:18:48 pm »

Thanks for your help :) Ive gone with B too :)

I have been modelling The Plug Tower today ...

I have used an interesting transparency texture technique (so it looks like there is more than one texture ...)

The images are attached ...

:)
Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out
Pages: 1 2 3 [4] 5 6 ... 11