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Author Topic: New Idea, New Team  (Read 172226 times)

DressedForSucess

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New Idea, New Team
« on: March 26, 2008, 04:44:14 pm »

Hey

Im a new user. My name's aaron Gwynaire. I'm sixteen, from the UK, and i've been using Anim8or since i was about thirteen - and have attempted to create some games from using the software. I got close to completing one once, though failed.

I was wondering if anyone would be willing to be put some of their time and effort into making the graphics for a point and click Myst/Riven style game ... I have an idea, a storyline, and some conceptional art.

If anyone could help me out or are at all interested, email me or simply post a comment :)

aaron_gwynaire28@hotmail.com

Thanks
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3D Joe Wiltshire

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Re: New Idea, New Team
« Reply #1 on: March 26, 2008, 05:06:52 pm »

well i'd be interested in seeing how this developes, but my skills as a modeler are somewhat...lacking, i've played myst 3 so i know what you mean, i have however recently modeled a kind of spiral staircase in a myst type style, it's attached, it's not much, and it would need to be refined, are you interetsed in using it?

great idea for a project

(i can't really draw concepts either, or model on demmand...)
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DressedForSucess

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Re: New Idea, New Team
« Reply #2 on: March 27, 2008, 05:24:06 am »

Heyy

thanks for letting me see your staircase :) i like it. Its not yet finished, but i like how you got the parameters and everything else in perspectivea nd correct :)

as i said, ive tried making games before - im not good at coding. I tried DarkBASIC and the only software im able to use is Adventure Maker which does ita ll for you. Look it up :) its great stuff for constructing simple Riven puzzle like games :) I find Anim8or a great and easy tool to use for modelling Myst style graphics as well, for obvious reasons, one being rendering 2d flat images.

Im currently studying A levels (music technology, english lit, art and film studies) so at the moment, im unable to concetrate on creating really detailed graphics as i would like to :(:( All i can do really is come up the ideas and concepts, unfortunately, nd perhaps have a bit of a go on the art and graphics. Im also writing a book at the moment - currently at page 560, manuscript pages. So, being able to create a storyline for the game wouldn't be too difficult. Though i understand it would be the puzzles that would be the real attraction and the whole point the audience would want to play and purchase the game.

A good indepentedly designed game is RHEM I, II and II by Knut Mueller. He has a website for the games.

If anyone still wants to help me, then please reply :) or email me, and ill send you some of my graphic art designed using Anim8or:)

Programmers, graphic artists, anyone who would want to be in to designing perhaps a rather basic puzzle game for distrubution and selling on the internet ...

Thanks
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spicy

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Re: New Idea, New Team
« Reply #3 on: March 27, 2008, 01:14:47 pm »

I have played Myst 3 and enjoyed it, a real good game. I was just wondering, what is the storyline about. Thanks...
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DressedForSucess

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Re: New Idea, New Team
« Reply #4 on: March 27, 2008, 04:59:35 pm »

Yeah. Myst Exile is fantastic :) Adventure Maker is a great construction tool which does allow you to create either point and click still image games and panoramic 360 degree games like Myst 3.

Its a rough idea. It might be targetted for a younger audience as an educational learning program ... I think a game like this would sell pretty well, though it will have an atmosphere similiar to the myst games.

Heres a quick synopsis i wrote down today after brainstorming :) i have also drawn some conceptional art ...

SYNOPSIS

Kiefer Donald has lost his son. He suspects a kidnapping. Little does he know that someone from another world has done this crime … Kiefer suddenly finds himself in a cave. A dirty wet cave. From here, there lies … some sort of … cart. A lift? On entering it, you are automatically driven up, up, up, up – where your journey begins.

You are Kiefer. You must explore three worlds, three places, and solve puzzles in order to survive. Only too soon do you realise your son has been here. He has left clues. But not enough. Then, you realise he is not the only one who is in trouble – in each world there are video messages. Some of them are very old and corrupted. There's someone else and he needs your help! He mentions a boy – kiefer’s son!

Explore the worlds to discover two things. Two very important things. A password and a key. Each key opens the doors to the next world, each password opens the gateway on the rail tracks to enter the portals.

Once you have explored each world and reached the end of the bridge, Kiefer's son is but a few metres away in the tower – a broken bridge; another puzzle. But have you been mislead? All this way? What really lies in that tower? Do you dare find out?

Two rockets are seen in the distance. Will you leave on one of them?
Rescue Skigh. Bring him back home. Keep your wits about you, use all your intellect to your advantage, and good luck

Its very rough. I have only created the idea recently.
I think the game is going to be called SKIGH and will fit in nicely with a larger developed game concept entitled Seachild which i failed creating last time due to taking too much time on graphics ...

This game SKIGH will be more basic and shorter, i hope, yet will still be full with enough puzzles to keep the audience entertained.

I can compose the music but audio will be another issue




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spicy

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Re: New Idea, New Team
« Reply #5 on: March 27, 2008, 05:07:15 pm »

It sound good! I would love to help! This Adventure Maker is it free?
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3D Joe Wiltshire

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Re: New Idea, New Team
« Reply #6 on: March 27, 2008, 05:58:27 pm »

nice storyline, myst 3 is clever in the way it makes stuff, using transitions between movies and images, they add after effects, fog and stuff, and tricks to simulate realtime, sounds like a good idea, i am interested.....is adventure maker free?
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3D Joe Wiltshire

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Re: New Idea, New Team
« Reply #7 on: March 27, 2008, 05:59:56 pm »

also, if you don't have a copy, i would suggest getting a copy of the game myst, sounds obvious i know, but it is important, or you could look on the website for movies and images
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3D Joe Wiltshire

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Re: New Idea, New Team
« Reply #8 on: March 27, 2008, 06:23:32 pm »

sorry for triple posting, but you just blew away a pile of rocks in my mine!  (i just thought i'd be creative) i was looking for a game maker (other than cre8or) for free, and so was my sister! you've just provided her (and me but mostly her) with the thing she needed for her GCSE ict game thing, if she does make it on adventure maker, i'll try to get a copy for you, great find, can you imagine a game using the new ART renders....thanks, why did you give up on it anyway?
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DressedForSucess

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Re: New Idea, New Team
« Reply #9 on: March 28, 2008, 04:42:43 am »

Adventure Maker is a full software ... You can get the free trial which you can use for however long you wush to. Its the one i have at the moment which im getting used to again after a long time away from the game design interests :P you cant create commercial games using the free version. you can only create executable platable sellable games using the full version. Also, 360 paronamic viewing interfaces can be established with the full version :D look it up :)

Yeah :) I have Myst, Riven, Exile, RealMyst ... I also have a vast amount of other point and click games which i purchased for influential and inspiration purposes mostly: these include ... Reah, Aura, Rhem I and II, Dragon Lore II, Dark Fall I and II, Road to India, Necronomicon and Evany. Reah and Dragon Lore II used a great engine where the player can actually watch themselves movie forward in first person, so you click forward, and your character actually moves forward. Reah did a better job of this, as the transitions were faster ... Dragon Lore II (which i started playing at the age of 6 - and is probably no longer available or compatible for any computer beyond the Wind98 specification barrier) had animations which were far too slow - realistic! yes, but tooo slow

and im glad i helped :P i would love a full version copy of the Adventure Maker software, though at the moment, i cant spare the money enough to get it yet unfortunately. I have just recently purchased a brand new portal Corg keyboard with arpeggiator, 360 sounds, etc, which will help me in my a level music course but also in the creation of my new game idea.

I really need some help with the graphics :P Ive decided i will put aside my writing hobby for now and start constructing the game - concepts, puzzles, artwork, graphics.

Because there are 3 worlds featured in the game - all three i have yet to design - perhaps three people can work on each indivisual world? You can create ideas for puzzles and art if you wish to :) If there are three people at work on graphics, then the game should speed up production a little easier :D

haha i got B in ICT by the way, though i was unable to do any game designing :O Your sister's lucky :P I was only able to create spreadsheets and the other boring things that went with the course haha - as i sed, im not good at the intellectual programming side of game design :( wish i was though
- im in it for the art and creative developement process:)

i gave up game design for quite a while, due to my ever-changing interests in other creative hobbies. These included writing and music - playting in bands, that never got me anywhere to be honest. Its all good fun, but seriously, i want to get into a job that concentrates on art. Game design sounds great - i was inspired to get into game design after watching the Making of Myst that came with the CD rom. Ever since, I have always had an interest with the point and click interface, probably because games like these are so easy to make, compared to Realtime 3d RPG games ...

i have Bryce 5.5 at home, which can generate really realistic graphics with the same standard as Riven. however, i want to start making my game as soon as possible, and it might take some time learning how to use Bryce :S

If anyone's interested in joining and getting down to some creative modelling, creating realistic graphics, etc, then contact me either here, say what influences you, etc, or email me at aaron_gwynaire28@hotmail.com

:)


« Last Edit: March 28, 2008, 04:57:45 am by DressedForSucess »
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spicy

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Re: New Idea, New Team
« Reply #10 on: March 28, 2008, 12:03:28 pm »

Yes as I said earlier I would love to help! I would also like to help imagine and create one of those worlds you suggested earlier. By jotting down notes, draw some drawings and building up a land that sparks a realistic world full of puzzles and wonder! My mum has playes a few other games like Myst, so she might have a few ideas. Is that O.K with you?
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DressedForSucess

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Re: New Idea, New Team
« Reply #11 on: March 28, 2008, 05:06:19 pm »

Yeah great :) ill give you a basic run down on what the world should be like, because it has to coincide with the story and the world im creating in the game (More on that soon ...) but yeah, if you come up with ideas, sketches and manage to render some scenes, that would be gr8 :)

ill attach some images i rendered today after creating a very VERY basic 3d model of the world im creating for the game. I have also developed a lot of notes, referring to specific model designs and puzzles and developed the story a little as well:) I will attach these images and the document as a .zip file perhaps tomorrow if i get a chance. The world im creating is the first place the player enters. it's like ... the library of the three worlds. Here, the portals lie and the railcarts and the tower, etc.

i believe i have come up with a reasonable title for the game now.
PORTALS

I hope from the images ill attach soon that you can get an idea of the game anyway. a file document with puzzle ideas, documented synopsis, characters - how ill film them, etc - will help a great deal also.

if anyone can create some decent textures that would be appreciated to :) all team members will be credited of course in the game

Keep posting, though i think four graphic designs will be efficient. No more than 4

« Last Edit: March 28, 2008, 05:09:18 pm by DressedForSucess »
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spicy

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Re: New Idea, New Team
« Reply #12 on: March 29, 2008, 04:58:47 pm »

Yeah thanks. I read what you sent me. I can't wait to get the information, with it I shall start straight away
« Last Edit: March 29, 2008, 05:15:04 pm by spicy »
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3D Joe Wiltshire

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Re: New Idea, New Team
« Reply #13 on: March 29, 2008, 05:15:31 pm »

sounds like you have a good plan, it's wierd, sometimes the textures that work are the ones you least suspected, i used a picture of loads of stars and space as a bumpmap and it made a pretty nice...grimey look, it also works as a beach texture, also, here is a good site for textures, i haven't used it m8uch, but it seems to be quite good:

http://www.arroway.de/textures/en/index.html

and

http://www.cgtextures.com/textures.php

has a few good pictures that could help
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DressedForSucess

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Re: New Idea, New Team
« Reply #14 on: March 30, 2008, 05:30:42 am »

Yeah ... Normallly i use my own digital camera to take pictures of materials ... However, the websites youve suggested look great :)

i will have the documentation done soon ... I have actually altered the storyline considerably and added a background depth to the characters in the game which in turn effects the game's environment, the puzzles, etc.

I will also develope the three worlds so you can start modelling ...

I have three names now: Quon, J'harin, Avenic.

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