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Author Topic: Speakers Design  (Read 11512 times)

davdud101

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Speakers Design
« on: September 29, 2012, 12:14:32 pm »

I'm working on modelling a realistic desktop environment. You can see I used ART for reflections. I'm neglecting shadows at the moment until I'm done with primary modelling. i'll later turn it into an advertisment for the speakers, with shallow DOF and the like of professional quality and photorealism. Tell me how it's looking (both model- and render-wise) so far!
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davdud101

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Speakers Design
« Reply #1 on: September 30, 2012, 04:13:31 pm »

HERE IT IS: THe final version. Yup, I'm done, I'd say. both the final and some scene setup and wireframe stuff can be found below. PLEASE criticize, hack me to pieces and show me just HOW BAD I'm doing. This is my first 'liesurely', 'skill-sharpening' project to keep myself in check, so pleeeeaaaase tell me how it looks!

(It's a standard AA'd ART render combined with a SL AO pass, btw.)
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cooldude234

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Re: Speakers Design
« Reply #2 on: September 30, 2012, 04:21:31 pm »

Alpha Version 1.0.17_04
I think its time to update you minecraft, just saying ;)

Great work on the render anyway
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davdud101

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Re: Speakers Design
« Reply #3 on: September 30, 2012, 04:27:06 pm »

Hey, cello! It does look nice, but it unfortunately wasn't fast- I'd prefer to render with shadows and no reflections, if that were an option. Shadows can certainly convey more depth or realism than reflections can.

Haha, nice one, cooldude! I'll be honest any say I just ripped that image somewhere off of Google, since I'd've had to go through the greuling process of logging into my brother's account to get the image I needed. Thanks, in any case!
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davdud101

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Re: Speakers Design
« Reply #4 on: September 30, 2012, 06:03:05 pm »

I'm sad to say I can't tell just which part of the window you're reffering to! The glass pane(s) itsthemselfves? The wooden border, perhaps? Thanks, in any case.
« Last Edit: September 30, 2012, 07:45:15 pm by davdud101 »
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davdud101

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Re: Speakers Design
« Reply #5 on: September 30, 2012, 07:51:10 pm »

Well, at this point I have a feeling you're talking about the dirt look? I went into GIMP and threw together a transmap. It's attached, use it if you'd like!

I actually put a strange spherical shape in there as an atempt to show someone's 'bad job' of wiping the window clean. Thanks!
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Thanos

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Re: Speakers Design
« Reply #6 on: October 01, 2012, 04:38:57 pm »

Model, textures, AO, shadows, reflections, wow, it's filling my eyes with nice stuff.
That might sound weird but the speakers look a tad more realistic than the computer. Is it maybe because of the hard corners on the screen and the tower...?
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davdud101

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Re: Speakers Design
« Reply #7 on: October 01, 2012, 08:24:35 pm »

YES! I struggled with some weird 'Edge Properties' adversities.... I wanted to make the front face of the monitor flat while the back 'shell' was round-ish (could have just disconnected the face -.-, and I don't even know why I left the computer so edgey), but nah, Dav gotta do it the hard way, not NOT good looking way.
Guess I should have certainly considered that deeply, because those edges are probably the one thing that REALLY hurts the realism of this render. I think I'll come back to it in a coupla days with some refining.
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Thanos

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Re: Speakers Design
« Reply #8 on: October 02, 2012, 08:50:03 am »

you can try doing some subdivision modeling, by leaving the model as it is, and then cut the faces very very close to the front edge of the screen.

EDIT: Uuh now that I think about it it can be a bit tougher than I thought. Good luck on that pal  ::)
« Last Edit: October 02, 2012, 08:52:59 am by Thanos »
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davdud101

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Re: Speakers Design
« Reply #9 on: October 02, 2012, 03:24:40 pm »

I'll admit, I always used, but alas, always hated that method, which is why I was ecstatic to find the Edge Properties and am even more ecstatic to tell the communities about the wonders it's done for me.

Also, as far as those edges, I've figured it out!! The biggest problem is that I'm trying to sharpen the edge of the whole corners (points in X,Y, AND Z) when I really should only be trying to shaerpen the FRONT FACE edges themselves. I'll have a new render up really soon. Thanks, Thanos.

[edit]
It's official- the very thing that is killing this design is KILLING ME. The EP's fail to comply in such a way that they smooth out to the level I need..... But the whole process is a lot of 'chain-of-command' style stuff when it comes to edges and edge definition. It's really tough, guys, but I'm determined to make this work and look good!
« Last Edit: October 02, 2012, 04:18:59 pm by davdud101 »
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Blick Fang

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Re: Speakers Design
« Reply #10 on: October 02, 2012, 05:48:40 pm »

Nice work davdud!!
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Thanos

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Re: Speakers Design
« Reply #11 on: October 03, 2012, 02:32:11 pm »

Fulfil this quest Daeva... and you shall receive a lot of XP as a reward! :P
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CrashDrive

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Re: Speakers Design
« Reply #12 on: October 03, 2012, 07:15:58 pm »

Good job on your 'Desktop' render.
And yup just the corners need a little fix to make it perfect.
I usually start with the center section of a sphere to make a smooth corner. 

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davdud101

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Re: Speakers Design
« Reply #13 on: October 04, 2012, 08:11:38 pm »

Thanos... I acceptetheth thine journey! Fort thine thirst aend desire for know-how endeth at NO THRONG! (whatever that means :D)

Thanks, Crash. I'll definetly have to take a deep look at what solutions theere are to the problem. Back in a jif...
. (MY biggest disappointment is the 1hr render time!! To only findout that it's NOT PERFECT!!!!)
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