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Author Topic: Trouble with atributes  (Read 9632 times)

glorfon

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Trouble with atributes
« on: March 28, 2008, 03:06:51 pm »

I read the instructions about art but I can't find the atributes.  I found the button but when I open up the window the list of atributes aren't there.  Can any one help?
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floyd86

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Re: Trouble with atributes
« Reply #1 on: March 28, 2008, 03:51:27 pm »

Search on the forum for attributes, i belief hihosilver made a list of what all attributes mean.

glorfon

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Re: Trouble with atributes
« Reply #2 on: March 28, 2008, 04:00:18 pm »

I know what they mean.  My problem is that when I open up the atributes window there is a scrolling list where I assume they're sopose to be but it's blank.
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floyd86

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Re: Trouble with atributes
« Reply #3 on: March 28, 2008, 04:03:16 pm »

I don't know if your tried this yet but:
When you open up the attributes editor, click on new. Then fill in the attribute: class, specular...
Then click on ok and the fill in the type.
« Last Edit: March 28, 2008, 04:15:04 pm by floyd86 »
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Steve

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Re: Trouble with atributes
« Reply #4 on: March 28, 2008, 04:11:04 pm »

You need to click the "New" button and type in the name of the attribute that you want to add.  Then click "OK" and select the type, set the value, and you're done.

Attributes are a general mechanism to add things that aren't directly supported by Anim8or.  There are many applications that read and write .an8 format files.  Attributes allow those apps to export models to Anim8or to be edited and read them back in while retaining arbitrary other information that they may need.

I used them to extend materials for the initial ray tracing renderer.  Yes, I know they aren't as convenient as built in buttons.  But since the ray tracer is still getting new features attributes are a fast way to support them.  Writing the dialog code is very time consuming so this allows me to get the ray tracing preview out much sooner and to not waste time rewriting the material dialogs each time the ray tracer changes.
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