Hello!
It has been a long time, but it's once more time for me to try and start an art team up again. A very select few know what I'm talking about, so here's what it's about and the stages we'd be going through.
GoalTo become proficient at working together to create assets (video game art and cinematic art) for clients.
Stages1. Form the team
2. Get the roles straightened out.
3. Build a portfolio and demo reel.
4. Make assets for an existing project for free, as more portfolio filler and experience.
5. Move on and advertise our services for hire.
Job Requirements1. Communication skills: be able to maintain communications using the team collaboration website, email, and/or chat applications without disappearing unexplained for long intervals.
2. Team skills: basically, be a team player.
3. Be able to model, texture, rig, animate, and render according to set specifications. You won't be specializing in any one skillset, though you will be allowed to specialize in what subject of art you prefer to work with (organic, mechanical, etc), so long as you branch out a little when needed. Expect to have to learn new things and re-do stuff that's not up to standards.
4. Be open to using new software when needed. So long as you have a license for it, however, you will usually be able to work in whatever program you're familiar with for common tasks.
I had done some freelance work in the past. I had managed teams like this in the past. I feel qualified to once again manage an art-based team. This is not intended as a full-time job, or even as a way to pay any bills. The natural path of any team like this is to become good enough to have our services rendered for hire. In fact, this is mostly a for-fun kind of thing for hobbyists or semi-pros to do, to brush up on their skills and enjoy the feeling of completing something useful with other people. There will be tasks, deadlines, etc, but until we actually start performing services for someone else, it'll be at a relaxed pace to allow for the team members to deal with real-life without stressing out over the team activities.
If you think you have the skills, feel free to message me. If you have questions, post here. Otherwise I'll be inviting those that I think have the skills (and cahones) for it