I'm trying to bend a sheet of paper around a tube.
Ive tried creating a cube x=180 y=85 y=1, x has one division, y has 32, z has 1 (I only want the paper to bend around y), convert to mesh, create a figure with root + bone (50 long) + bone (50 long) and skin it with the sheet. Problem is I cannot get it the sheet to bend at the bone + bone junction.
I think its because the influence of the skinning does not extend to the x edges (width) of the sheet. If I extend the influence so it spans the x dimension, it also expands in the y direction so the influencing bone just rotates the paper instead of bending it.
Ive tried adding x divisions and it folds a V shape into the top middle of the sheet.
Ive tried to disable the y and z while expanding the influence region but the region still expands along all axis.
Any ideas on how I can bend my sheet along its middle?
(Long term I want to have 10 bones in a line so I can bend my sheet around a long tube. I then want to animate it folding around the tube using as many key frames as required. The only other way I can think of achieving this is to use morph targets but I've tried this before and wasn't very pleased with the result. I think a multibone figure will give a better result - maybe I need a 2 dimensional array of bones?)
Thanks for any suggestions
A