Hello all,
This is a kind of embarassing one: it seems my google-fu is weak, since I'm sure I've seen these lists before (in a graphics programming course at uni, before I got into actual modelling) but the best i can find now is
http://www.free3dtutorials.com/texturing/3d-max/creating-a-stainless-steel-material.php (kind of vague, and using environment mapping and such rather than 'pure' materials). I'm searching for some guides on making my materials: trial and error are getting me nowhere fast, and I think I need some 'basis' materials to begin.
The lists I'm talking about show the values of diffuse, ambient and specular (and shininess), and the colours associated with each one, perhaps along with a 'ball' of the material to show what it looks like.
Thanks for any help. It's driving me nuts trying to simulate things like gold and steel just by tinkering (mostly randomly, though with some knowledge of the theory) with the material values / colours.