Oh yes, I really like that function, so I will try my best to make it support that. Which if I do get working I will add a few more stuff to it, maybe a function to set the capture rate, originally it just captured every frame, this could make it run faster.
And by bugs, yea there was a little too many. I actually have about 100 different cre8or projects, but because of the issues from cre8or, most of them became corrupted files, even from doing something as clicking a button could make this happen (which from a programers point of view, I really don't know how that would have been possible unless if you deliberately did that, or you were just too lazy or stupid). Only about 5 or so of my projects were actually posted on the forum because of that.
Currently I'm having issues running shaders on ATI cards (which GREATLY SUCK ARSE!!!). And unfortunately I can't really do anything about it. Its ATIs drivers, it won't support opengl 2.0 (needed for glsl shaders) on older cards from which Nvida's equivalent would be able to quite easily. So my laptop wont be able to things like lighting ect.
DUMB ATI!!!!
Also another issue I'm having is running my engine on other computers particularly using 7 64 bit.
Haven't tried vista yet, but the vista computer in my house is still 64 bit, so I cant really tell if its because its 64 bit if it doesn't work, or if its because of vista/7.
So what I'm going to do is make all my functions, classes, structures and methods for my engine, and try and worry about compatibility later.