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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Author Topic: Future of Anim8or  (Read 80133 times)

Kyle

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Re: Future of Anim8or
« Reply #45 on: February 11, 2011, 04:42:02 am »

I wonder, if he rewrites it from scratch will we loose backwards comparability of our current .an8 files? I mean, I guess I could get by with exporting stuff, but I hope it doesn't come to that.

Then again if anim8or get significant speed and UI improvements it could very well be worth it. 
Hope to hear from ya soon Steve. Its been too long. 
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Gyperboloid

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Re: Future of Anim8or
« Reply #46 on: February 11, 2011, 05:01:38 pm »

Speed? I guess you mean rendering speed ? If so, yes it would be very nice, but only the ART. And UI - is the user interface ? No, I think it's great, simple...I don't think there could be something better, than that  it is already  :)
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Kyle

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Re: Future of Anim8or
« Reply #47 on: February 11, 2011, 06:57:48 pm »

I don't just mean ART, but the overall interface.  and I'm not talking about making it more complicated, quite the opposite. it can be simplified even further.  just look at Raxx's radial menu.  Or how complicated it is to set up attributes. (to Steve's credit he did say what's in place now was only temporary).  I'm not suggesting Anim8or turn into the busy mess that other programs have become, just teaks in the UI that make modeling go faster. Do more things in less clicks.
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Arik_the_Red

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Re: Future of Anim8or
« Reply #48 on: February 13, 2011, 11:43:00 am »

...
The good news is that personally I'll rescind my plans to leave and instead work on keeping the forum in good condition for him, if he accepts my admin request. Hopefully Steve will drop by sometime and say hello as well.

However, our current circumstances remain unchanged, and none of it is really unexpected. Personally, 3D graphics don't have as big a role in my life as it used to, so I have no other community that I intend to move to. You'll probably see me here until the end. However, I still recommend you guys join other communities if you haven't already, especially the ones still posting a lot of WIPs here, and use this forum as the supplement rather than the core.
...

Raxx, glad to see you holding the fort. I was one of the "dubious doofs" when you first got bumped into the "high chair" way back, but am happy that I was wrong about my attitude now.

I do hope that Steve does consider passing full admin power to you, or someone that has been a long, solid supporter of anim8or and the anim8or forum - no, not me... I don't qualify as a steady, daily user though I am a lifetime anim8or supporter, and have solid loyalty here.


Personally, I don't have the time and stamina to maintain more than one or two animation forums, and I've still held tight to using anim8or pretty much solidly as I just don't have the time and stamina and motivation to try to pick up on anything else...

I did make an effort to re-join "CG Nation" quite some time ago - I think a year or so now... I had pulled up "TheProducer" to discuss it beforehand, and he actually talked me out of it! It befuddled my brain, but pretty much told me they're all happy-campers not exactly starving for growth I guess. He basically spelled out that unless I had no solid, high end, professional animation intentions that I had no place in that forum. Oh well, no skin off my ->insert choice body-part here<-.

It would be awesome to see anim8or take a step forward as a program, but quite frankly, the length of time since Steve has made any comment to us, his most avid fans, does rather put a damper on any such hopes being realized :(

Still, I intend to continue to play with anim8or so long as it has operating system support.
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hihosilver

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Re: Future of Anim8or
« Reply #49 on: February 27, 2011, 08:41:41 pm »

Since this seems like a big deal thread I figured I'll put in my two cents.

Anim8or has birthed me and raised me as a child.  It helped to develop my understanding and skills in 3D art, and I will be forever grateful for that.  I moved on a while ago to other programs such as 3DS Max, but that doesn't change my love for the program.  Even when I had moved on I tried to stay close with the forums as I have a strong connection to them.  Obviously I've fallen off, but that's how life goes sometimes.  I'm in college now at USC, studying Animation/Digital Art.  Of course I couldn't have done any of this without Anim8or, as a good portion of my portfolio contained what I had worked on in the program, and any understanding I had came through Anim8or.  I'm busy with so many things now with classes, work, soccer and even more, that I don't really have the time to be involved with forums of any type at the moment.  I check in from time to time but that's the best I can do.

I've had a phenomenal time with all of you on the forums and those who have already left, and thank you all and anim8or so much for helping me with who I've become today.  I may peek my head in from time to time but you most likely wont hear from me much, so good luck in all your endeavors and keep kicking ass.

With much love,

Hihosilver
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headwax

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Re: Future of Anim8or
« Reply #50 on: February 28, 2011, 02:33:27 am »

Hey Hiho :)

Thanks for all the help you gave me over the years.
You (like $imon) really gave me an amazing amount of help - especially at anim8or org


Good luck in your creative endeavours.
I'm sure you will rip!

will see your name in credits as boss of the next company  to topple Pixar :)
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marshallh

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Re: Future of Anim8or
« Reply #51 on: May 09, 2011, 04:59:04 am »

I'd just like to chime in, I've been using Anim8or since about 2003. I still have the 0.6 version around here somewhere.

I still use it on a semi-daily basis! For people like me who work with older 3d pipelines from the mid 90s, it's more than sufficient. It has its niche which it fills nicely.

I still remember Raxx from the oooooold days, it's incredible to see some of the old veterans still here. I'd post more but most of the stuff I do is pretty mundane lately.
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MvGulik

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Re: Future of Anim8or
« Reply #52 on: May 15, 2011, 09:35:40 am »

Burp ... Dead is relative ... for programs at least.

Suggest advocating to Steve to give Raxx the needed rights to start playing with setting up one of those nice and free bug reporting systems ... and test it on the currently (dead, in my view) version. (Could serve as a nice know issues (or undocumented features if you like) and possible workaround database -> for user, by users. ... Although I would limit it to only a few well known users until it gets really used -> v2.)
And whenever v2 sees the light of day ... Instant good bug logging.

But than again ... seem to remember something about Steve not being to fund about something like that.
... dropping back to sleep mode ...
« Last Edit: May 15, 2011, 09:37:46 am by MvGulik »
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Pincho

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Re: Future of Anim8or
« Reply #53 on: October 12, 2011, 05:09:53 am »

I think that Anim8or, and Photoshop are my top 2 graphic packages. I hope Anim8or becomes open source, and that somebody keeps improving it. I use it all of the time, and make computer games with it.
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davdud101

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Re: Future of Anim8or
« Reply #54 on: December 01, 2011, 07:39:17 pm »

It would be amazing to see someone grab the source code from it, perhaps wit a decomplier, then make it open-source... Although that may be illegal, even as Anim8or is free.
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Raxx

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Re: Future of Anim8or
« Reply #55 on: December 02, 2011, 12:37:15 am »

Decompiling probably wouldn't work. Might as well just re-write the entire program instead. Think of it as if you tried OCRing the Japanese version of the Bible, using crappy translation software, and then having to fix it all up word for word without the English version to look at.

If programs could be easily decompiled then the expensive software like 3ds max, maya, etc, would have already been stolen and modified by people, and we'd probably all just be using versions of that instead.
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cooldude234

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Re: Future of Anim8or
« Reply #56 on: February 15, 2012, 01:24:10 am »

Yea, taking machine code back into a separate language like c or c++ would take probably even more time just to do that, than it would to make it from scratch, which is better cause you know everything that you made.
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lppena

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Re: Future of Anim8or
« Reply #57 on: March 14, 2012, 12:57:56 pm »

I suspect that real life has most of Steve's free time, but I hope that he eventually has time to tweak Anim8or a bit more. I hope that he adds basic ASL import script support at some point in the future. It would certainly enhance the overall usefulness of the program.
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davdud101

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Re: Future of Anim8or
« Reply #58 on: March 16, 2012, 11:39:07 am »

I have actually proposed in the past that maybe Anim8or is so advanced by now (although I have my doubts.) I hope the next update is at its latest, next year, but at least last Feb, we finally got a little bit of an update.
Since I know there are a couple programmers 'round here..... (hopefully you know where this is going.)
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lppena

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Re: Future of Anim8or
« Reply #59 on: April 20, 2012, 06:49:23 pm »

I know Anim8or will live on as I have posted an Anim8or downloadable on my modeling forum along with the PDF manual, and perhaps upload some of the A8 ASL scripts. Hopefully, Steve will see enough people still interested in A8 and release some sort of update down the road.
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