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Author Topic: Sliding while walking?  (Read 5822 times)

lloonnee2

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Sliding while walking?
« on: December 11, 2010, 11:16:06 pm »

Recently hit a snag while animating a walk sequence, for some reason my character appears to be sliding over the floor although the bones were moved as though in normal walking. Any tips on how to make it (walking) seem more natural?
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dwsel

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Re: Sliding while walking?
« Reply #1 on: December 12, 2010, 08:08:22 am »

Rules are:
1. Contact points of figure with ground (i.e. toes) have to move backwards with constant speed
1. Figure in scene has to move on straight path with constant speed of
how many units one cycle of walk is long/time of a single cycle [units per second]

Grid or helper boxes can serve as 'in scene' reference.

Take a look at:
http://www.idleworm.com/how/anm/02w/walk1.shtml
and
http://minyos.its.rmit.edu.au/aim/a_notes/04_walkcycle_project.html
(good tutorial)
« Last Edit: December 12, 2010, 08:12:06 am by dwsel »
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lloonnee2

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Re: Sliding while walking?
« Reply #2 on: December 12, 2010, 10:21:45 am »

Really helpful links, thanks! :D
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Janro

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Re: Sliding while walking?
« Reply #3 on: December 12, 2010, 11:46:26 am »

For me, I wind up using the graph window thing in Anim8or scene mode to mark where the foot is. Then I keyframe that position. Afterwards I move to the next position in the walk cycle sequence and, using the graph window thing, move the model accordingly. Rinse and repeat for every step. Not sure if you'd want to do something this time consuming though.

That's just the way I address the sliding feet problem.
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