Hello,
Well, I figured I would post this up and continue updating as I progress in my project.
Model: Anim8or (Cylinder, lol)
Texture: Paint.Net (Decked out with a slew of plugins)
Render: CrazyBump ("Print Screen" key is awesome)
A Fantasy Coin which is in it's "clean" state right now, until I go in and rough up the model to make it look like a rough, hammered out coin, not a clean looking fresh from the mint coin as it is right now. This was also my first experiment with Displacement and Occlusion mapping. Coin textures and sizes are not final, only testing as of now. Any tips you can give me are welcome.
The coin was based on many old world cultures and methods of coin making. The text around the coin don't mean anything, it's just gibberish. Not until I finally get around to making my own language to use on this stuff, however until then keyboard smashing is pretty fun too.
All of this stuff I will be making will hopefully be put into a game i'm in the process of starting. (Demon's Souls got me back into loving RPG's again, now I want to start making one now for some odd reason?)
Right now i'm working on random stuff to see if this will even be possible with my current talents.