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Author Topic: sequence>scene problem  (Read 8454 times)

ussyless

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sequence>scene problem
« on: March 18, 2008, 05:17:29 am »

hi, just had a problem, i just finnished boning + sequencing + skinning a walking man's animation, the arms do not seem to be moving as they should be, instead of being close to tthe torso, and both joints moving, in the scene they are stiff and out to the sides, moving but not in the right way

anyone know a solution?
thanks
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ENSONIQ5

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Re: sequence>scene problem
« Reply #1 on: March 18, 2008, 07:02:45 am »

You will have to post three images.  1: screen shot of the figure, in figure mode. 2: Screen shot of the walking sequence in sequence mode. 3: Screen shot of the walking sequence in scene mode (preferably at the same point in the sequence).  With that info I am certain one of us will be able to help you.
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ENSONIQ5

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Re: sequence>scene problem
« Reply #3 on: March 18, 2008, 07:46:05 am »

Hmm... I'm not certain.  What strikes me is that the image from Scene mode has it's arms in a similar position to that in Figure mode.  I would suggest moving the arms down to a more natural position in Figure mode, and see if that fixes it.  If not, maybe someone more experienced with this sort of thing can help.  The pics are perfect, exactly what I meant.  This is a slow moving forum, so you will need to give it some time, but everybody here is keen to help, and rest assured someone will have seen this before and know exactly how to fix it.
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ussyless

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Re: sequence>scene problem
« Reply #4 on: March 18, 2008, 07:48:27 am »

its actually happened to me before, the strange thing is it effects the arms and not the legs
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ussyless

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Re: sequence>scene problem
« Reply #5 on: March 18, 2008, 07:59:06 am »

solved, i rotated the joints in the arms the slightest bit, and now it's turning out correctly
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ENSONIQ5

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Re: sequence>scene problem
« Reply #6 on: March 18, 2008, 10:00:24 pm »

Might have had something to so with the rotational origin points of the bones.  Not sure.  Still, problem fixed, that's the main thing!
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