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Author Topic: Point Grab Tool - Suggestion!  (Read 5577 times)

ZombieDeath101

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Point Grab Tool - Suggestion!
« on: August 16, 2010, 11:34:50 pm »

I have an idea as an Anim8or tool feature. A grab tool that allows us to simply grab in a certain point of a shape, line, text or anything and move that piece. For example: A circle. Grab the top and pull it up. Grab and  pull around and make it an oval. Then grab in the center of the oval face. Pull out. YOU have a nose. Push the two places where an eye would go, in. Now push the mouth in. Push in for the nostrils of thye nose. Make four more ovals. Two shaped like eyes, and two shaped like lips. Place them where you SHOULD put them. Give the rest texture and now you have a face. A head, actually. That is what I mean by a Point Grab Tool.
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hihosilver

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Re: Point Grab Tool - Suggestion!
« Reply #1 on: August 17, 2010, 03:11:12 am »

All of this is already doable in Anim8or.  The thing is you have to use actual vertices and faces and edges.  It's not as simple as grabbing something and moving it around that easily.  If you're talking about sculpting (programs like Zbrush, Mudbox, Sculptris) then it's very doable with those programs, but they don't have any edge looping or good topology.  In other words, they are great programs for still objects, but when it comes to animation and rendering in other programs they're awful (unless you retopologize, or give them a good structure basically.)
There's a lot to learn, but 3D cannot be that easy, to be honest there is no way.  I think the closest you'll get are sculpting programs (sculptris is a good one to start with, as it's very simple and free.)
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