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Author Topic: Rigging- and skinning problem  (Read 17826 times)

NeonFalcon

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Re: Rigging- and skinning problem
« Reply #15 on: August 18, 2010, 06:23:04 am »

Hey Max. i sugest you go with kreator.i had exactly the damn same problem and he helped me big time.hhhhhmmmmmm lets go to my past.my problem in rigging wasn't only bad brushing.BUT my big problem was not creating the scissors.(sorry about bad english). the weird tail looking thing you have to make with bones. believe me i had 100% same problems.
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Maximilianibus

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Re: Rigging- and skinning problem
« Reply #16 on: August 18, 2010, 08:02:31 pm »

Thank you, i dont know why, but it works!!!
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Gyperboloid

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Re: Rigging- and skinning problem
« Reply #17 on: August 31, 2010, 06:22:47 pm »

Another option is to enter the values manually, although, if everything else is good, do as kreator said and try from other views.?
Manually ?
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kreator

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Re: Rigging- and skinning problem
« Reply #18 on: August 31, 2010, 06:38:39 pm »

Yep you can manually alter the bones values.

In scene mode, use timeline find your figure then doubleclick the bone you wish to alter or add to. This will enable figure Element editor, now click the box in the orientation (PYR) to get into the key position editor and add the values you require or amend.
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