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Author Topic: Dwsel's visualizations  (Read 41446 times)

dwsel

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Re: Dwsel's visualizations
« Reply #15 on: November 03, 2010, 04:50:04 am »

Here's promised in last post mirror light pass. I'll render and post ceiling light pass soon as well as the final composite. Cheers... :)
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davdud101

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Re: Dwsel's visualizations
« Reply #16 on: November 03, 2010, 03:16:51 pm »

OMIGGGGGGG. dwsel, out of curiousity, how long have you been using Anim8or?
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3Dgeek11

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Re: Dwsel's visualizations
« Reply #17 on: November 03, 2010, 03:25:55 pm »

Wow, this thread is full of awesomeness.

Great job, dwsel!
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dwsel

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Re: Dwsel's visualizations
« Reply #18 on: November 03, 2010, 06:54:55 pm »

OMIGGGGGGG. dwsel, out of curiousity, how long have you been using Anim8or?

I've probably found Anim8or around v0.95c or v0.96a, but I have previous experience with graphics. About 10 years of learning 2D graphics and 5 years of 'more serious learning', a few years less of the same with 3D graphics, and I've been playing with graphics since I always remember... ;) My first 2D editor - MS Paint from Windows 3.1 :D and first 3D editor - Micro Lathe (installed from floppy disk added to one of the computer magazines from around 1996-1997). You can currently find this tiny app here: http://www.pinuli.net/03pinula/g_lath/lath_en.htm
Check this out - really cool thing ;D Works on XP, Linux with WINE, Dosbox with Win 3.11. Probably won't work under Vista/7.
Hehe... I should have written this in 'What got you started?' thread...


Wow, this thread is full of awesomeness.

Great job, dwsel!

Thanks 3Dgeek ;)



...another rendering in progress...
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dwsel

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Re: Dwsel's visualizations
« Reply #19 on: November 06, 2010, 02:33:24 pm »

Here's (I think) the night final. As I couldn't get the shower head material right I had to paint a bit of shadow on it. Now it looks IMHO much better now.

And here's link to all layers - almost raw renders. If you're interested you can make your own version/remix of this visualization. Any editor that opens *.psd files will be good.
http://rapidshare.com/files/429258338/03_night_h_.zip
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$imon

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Re: Dwsel's visualizations
« Reply #20 on: November 06, 2010, 04:32:31 pm »

Awesome final render dwsel! I dont think anyone would do a better job combining them don't worry.. its looking great as it is!

The whole project is on a very high level - modeling, materials and rendering.. congratulations!
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RudySchneider

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Re: Dwsel's visualizations
« Reply #21 on: November 06, 2010, 06:14:24 pm »

Indeed, the modeling and render look very convincing, dwsel.  The primary thing that throws it off for me, though, is the strange "streaking" artifacts.  They almost look like scratches on a photo.

Unless that's the way you intended it to look!(?)  If so, then bravo!
« Last Edit: November 06, 2010, 06:16:50 pm by RudySchneider »
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dwsel

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Re: Dwsel's visualizations
« Reply #22 on: November 06, 2010, 07:11:34 pm »

Awesome final render dwsel! I dont think anyone would do a better job combining them don't worry.. its looking great as it is!

The whole project is on a very high level - modeling, materials and rendering.. congratulations!

Thanks Simon! I'm honoured to hear it :)


Indeed, the modeling and render look very convincing, dwsel.  The primary thing that throws it off for me, though, is the strange "streaking" artifacts.  They almost look like scratches on a photo.

Unless that's the way you intended it to look!(?)  If so, then bravo!

Streaks come from the texture: http://night-fate-stock.deviantart.com/art/texture-58-173658965 Removing them is like turning off the visibility of the texture layer, flattening and resaving the file. I really like to put textures and noise on the final images, but you're right that it may distract the viewer. Probably using texture with smaller features or with lower opacity would help here. I'll try to tame myself and textures for the next time ;)
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davdud101

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Re: Dwsel's visualizations
« Reply #23 on: November 07, 2010, 09:52:30 am »

IDK, I think the streaks make it looks more natural and realistic.
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dwsel

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Re: Dwsel's visualizations
« Reply #24 on: January 20, 2011, 04:47:20 pm »

I'm making another one. Here's 2-days WIP after postpro. Models: some of them downloaded, some made by me.
« Last Edit: January 20, 2011, 04:56:18 pm by dwsel »
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neirao

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Re: Dwsel's visualizations
« Reply #25 on: January 22, 2011, 08:51:52 am »

wonderful render!!
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dwsel

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Re: Dwsel's visualizations
« Reply #26 on: January 23, 2011, 04:03:21 pm »

wonderful render!!
Thanks!

It's quite noisy because of low settings and lighting is very simple too, but more to come ;)
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dwsel

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Re: Dwsel's visualizations
« Reply #27 on: January 25, 2011, 07:12:05 pm »

Slowly creating other areas of the bathroom... For beige fluffy - aww....  :D carpet I used this: http://www.anim8or.com/smf/index.php?topic=184.0 technique
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$imon

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Re: Dwsel's visualizations
« Reply #28 on: January 26, 2011, 04:24:18 am »

wow, really nice going indeed! It looks like a very spacious and well designed bathroom ;) Some more practical things could be added; what about a towel rack for example? or you can leave it in a 'clean' state and make it look like it is from a magazine - which i love as well!

Cant wait to see where it is going & can't wait to see the final render with high AA!
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dwsel

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Re: Dwsel's visualizations
« Reply #29 on: January 26, 2011, 01:36:52 pm »

Some more practical things could be added; what about a towel rack for example? or you can leave it in a 'clean' state and make it look like it is from a magazine - which i love as well!

I have in plans populating shelves and walls with towels and bottles. This scene needs proper lighting and lamp models as well. It's currently lit with 4 lights only (which 2 of them belong to laundry room, entrance to which is not shown). IMHO night look is what brings out qualities of bathroom with all those shiny, reflective tiles and moody lighting. Probably one or two shots of night version will be rendered in higher resolution. I think of not placing ceiling light at all, what do you think about it?
I may also change patterns on the wall and shelves, because planning their location, and shape are main aims of this visualization. So far I got comment that walls were not interesting enough, instead they were flat and white. I have to see what can I do to change this.

I'm open to further critiques and comments :)
« Last Edit: January 26, 2011, 01:41:50 pm by dwsel »
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