Hello NeonFalcon,
'Cute' character.
Remember to keep his legs apart slightly when you build them, to make later skinning easier.
You probly know that his fingers will all have to move as one, because they are modelled 'touching together' so you wont be able to skin seperately. But thats cool, depending on whether you want his fingers to move seperatly or not.
Modelling eyesockets can be a bit tricky to fit eyeball properly.
You make a 'temporary' eyeball which might help.
Just create a sphere the same size as his real eyeball, and 'DON'T' convert to mesh, so that it still has a yellow bounding box. Place the 'temp' eyeball into position in his eyesocket, and go into 'object edit' mode.
You should now be able to select points in the eyesocket , without accidently selecting any points in the eyeball. (becoz it is not a mesh it will have no points).
Now you can drag points of the eyesocket to fit nicely around the 'temporary' eyeball.
When you get it right, you can replace temp eyeball(s) with real one(s).
After that, I find a good way to go is, get your eyerballs into thier final position, with eyesockets adjusted to fit as best as pos.
Then, select 1 eyeball, cut, open new object, and paste. Do the same with the other.
Name them right eye and left eye. (2 seperate objects). Do not move from thier postion in your work area.
Add the eyes back to the character in figure mode, by attaching to 'eyebones' in your rig. (as in the short vid tut 'easyeyes'.
Hope you finish this guy. He reminds me of these little plastic men, that i can't remember the name of, but which were really popular back in the 70s, 80's and even 1990's.
Nice one.