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Author Topic: Art and mesh clipping  (Read 11803 times)

xalener

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Art and mesh clipping
« on: March 21, 2008, 12:44:19 am »

I've noticed that when rendering with art, if there's a face cutting through and behind another, I can still see it. The "texture" dissapears, but the mesh can still be seen through a face if it's "impaling" it. I'm a complete noob, and R retarted at this subject, but an educated guess would tell me that rays aren't recieved from back faces, but they do from the front, no matter what it's behind.......?
Has anyone else notice this?

......lol.
Can anyone understand this? looking back, my wording is fugly.
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Steve

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Re: Art and mesh clipping
« Reply #1 on: March 21, 2008, 01:18:16 am »

Can you post an image?
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xalener

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Re: Art and mesh clipping
« Reply #2 on: March 21, 2008, 01:27:33 am »

sure.
look at the top of the "metal nose strip"
« Last Edit: March 21, 2008, 01:31:50 am by xalener »
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Steve

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Re: Art and mesh clipping
« Reply #3 on: March 21, 2008, 12:25:23 pm »

Can you e-mail me the project or a simpler example if you have one?  I don't need the textures or anything.
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xalener

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Re: Art and mesh clipping
« Reply #4 on: March 24, 2008, 01:50:22 pm »

Got a better example......

The top one is rendered with ART, the bottom one is rendered with scanline.
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