Ok, maybe it's 2 complaints.
1) I can't declare a static "local" variable that "remembers" it's value frame to frame. This hasn't been a big deal, just makes for some interesting code when I use the "frame" number to key off frame specific events.
2) I can't declare a static "global" variable (again, that remembers it's value frame to frame).
Since "animated gifs" are not an option in the system, I've been using "frame#" to sequentially display textured tiles. Since I sometimes want to display several different copies of these animations, I'm doing a lot of "hand editing" of the file. Being able to have variables for the "first frame" and let each subsequent tile reference that would be great!