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Author Topic: How to make a texture to repeat over a model?  (Read 8657 times)

aGMuser

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How to make a texture to repeat over a model?
« on: April 18, 2010, 03:54:15 am »

I have a 16x16 brick texture and I want it to repeat over my ruin model. But as far as I know this isn't possible, is it? Do I have to make a larger texture, or there's other way to do this?
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floyd86

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Re: How to make a texture to repeat over a model?
« Reply #1 on: April 18, 2010, 07:24:47 am »

You can use the uv-tool   in anim8or to edit your texture. You can scale, rotate and move the texture over you mesh using your mouse buttons.

aGMuser

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Re: How to make a texture to repeat over a model?
« Reply #2 on: April 18, 2010, 07:43:35 am »

And just how can I scale a texture? Left mouse button rotates it, right mouse button shifts it, the mouse wheel does nothing and so does Settings>Component>texture UV(no matter if that checkbox is checked or not).
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floyd86

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Re: How to make a texture to repeat over a model?
« Reply #3 on: April 18, 2010, 08:02:48 am »

The middle mouse button (not the scroll ;)) should scale the texture. Or else try alt + right mouse button...

aGMuser

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Re: How to make a texture to repeat over a model?
« Reply #4 on: April 18, 2010, 08:16:53 am »

Thanks so much. alt+right button scales the uv map.... but not the texture:

Why?
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odp04y

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Re: How to make a texture to repeat over a model?
« Reply #5 on: April 18, 2010, 11:51:43 am »

you need to rotate your texture by 90 degrees so you get the UV grid
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cooldude234

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Re: How to make a texture to repeat over a model?
« Reply #6 on: April 18, 2010, 04:51:22 pm »

It is also good to have a loopable texture too, nothing more than taking it in a simple editor.
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BOB_I_Ts

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Re: How to make a texture to repeat over a model?
« Reply #7 on: April 19, 2010, 02:45:52 am »

aGMuser when in UV mode double click model and untick the box for enable TexGen and click ok ,now re-enable TexGen and texture should now face

reason is first time you use uv for model converted to mesh anim8or will switch to planner map and orientate the texture to the active viewport

if you use uv tool in point edit mode you must select faces to be edited first it it will not work
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