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Author Topic: F8ce primitive  (Read 33900 times)

BOB_I_Ts

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Re: F8ce primitive
« Reply #15 on: April 14, 2010, 03:30:48 pm »

Good idea wacky blend i just dled the v1.0 alpha 4 to use as ref
model will not be as anatomically advance or as high poly youtube.com/watch?v=-dXMXljBT2Y[/youtube]]youtube:makehuman as f8ce is only simple plugin


Great tip kreator export to another format and import works  :) ,Is the convert parametric into subdivided crash is a common bug ?
because saving as mesh in an8 close anim8or then try convert also cause crash

il start on the body tonight
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BOB_I_Ts

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Re: F8ce primitive
« Reply #16 on: April 27, 2010, 03:23:22 am »

f8ce alpha 5  ,current plugin allow edit of 10 (point) attributes aka 30 variables  

i did try a parameter switch in asl were selections were assigned to int number to work with non-uniform scale for real time editing but when switching between selections the parameter just reset back to 0 % so i had to use attributes

i had doubts that i mite not work but seems despite refresh issue ,it works  :) not great i know but im sure like anything few fine tweaks will make it perfect

f8ceexp.a8s
Following attribute tags are:
brow
eyeoffset
eyescale
nose
nostril
cheek   "note i mistakenly edited cheek and ears together :P"
upperlip
lowerlip
jaw
chin

Download include example an8 of variation
objects
test101: just seeing how normal i can make it look with current attributes
mrEaster: looks similar to stone face off easter island
mrSpooky: goblin type fella

Issues:
Attribute changes do not take effect untill you double click the plugin model and click the ok button.
each plugin tag works from 0 to 100% but Attribute you can go beyond and below these %

Convert to subdivided bug salutation:
After convert to mesh export model into another format other than an8 then reimport .
« Last Edit: April 27, 2010, 03:47:36 am by BOB_I_Ts »
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captaindrewi

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Re: F8ce primitive
« Reply #17 on: April 28, 2010, 09:02:30 pm »

alpha5...i am just getting blank spaces where the attributes should be.
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hihosilver

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Re: F8ce primitive
« Reply #18 on: April 28, 2010, 11:27:28 pm »

Same thing for me mate.  I'm not sure I quite understand how to use it at this point?
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BOB_I_Ts

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Re: F8ce primitive
« Reply #19 on: April 29, 2010, 06:56:45 am »

alpha 5 has 30 adjustible values  so the parameter menu cannot be used  :'(
there is a refresh issue to updating parameters with plugin in real time

mini tut how to edit f8ce:
A)Goto Object>Attributes ...
B)Click New button to bring up the name tag box
C1)Type in one of these names from following
brow eyeoffset eyescale nose nostril cheek upperlip lowerlip jaw chin (all lower case)
C2)Click new each time you wish to edit the tagged region
D)In the TYPE tab enable point (illustrated by green circle in image) ,from left to wright each blank box equals the x(red in image),y(blue in image) and z(yellow in image) of each shape change
E) The attributes go by percentages -100 = -100% 0.000 = no  change 100 = 100% just for example set nose attrbute to 100% in all 3 box's and click the ok button (note there there is no limits on the percentage you can use 1e+012 haha)
F) Now double click the f8ce shape to bring up the blank parameter menu window and then click ok button , you should now notice model will change shape
G) You must repeat F each time to refresh the shape
H) Positive if you delete f8cea then recreate f8ce plugin the attributes stored will be remembered so if you delete model and save the file the shape is not lost :)
I) Negative remember attributes are not supported with undo command  :-[

This weekend i will try make model more pleasing to eye ,so try to only see alpha5 as a test run fingers crossed
« Last Edit: April 29, 2010, 07:13:47 am by BOB_I_Ts »
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captaindrewi

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Re: F8ce primitive
« Reply #20 on: April 29, 2010, 09:31:09 am »

thanks,i see :)  ..had a quick try with random  values just thrown in on brow,nose, upper and lower lip then subdivided twice.
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BOB_I_Ts

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Re: F8ce primitive
« Reply #21 on: April 30, 2010, 11:14:05 am »

nice render captaindrewi ,im confident next release is going to be alot more usable and organic
 8)

33 attributes in sofare another + ! 30 togo  ::)
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3Dgeek11

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Re: F8ce primitive
« Reply #22 on: May 01, 2010, 04:22:59 pm »

Will this now make "makehuman" obsolete certainly a lower poly count!

I think so.
Good work, Bob! (can I call you that? :P )
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BOB_I_Ts

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Re: F8ce primitive
« Reply #23 on: May 02, 2010, 03:18:19 am »

haha to compare it to such an advance app is an honer ,i known there plenty parts that could be improved
maybe next release it will be more anatomical for the elite an8 users and il try harder that i now have better understanding of this quad ring thing

I sure hope Steve adds an option to the ALS like $shape.NewAttribute ( "$name") so we can update attributes in script in real time then i could have made a real time editing widget with selection int counter combined to the scale_x,y,z in parameters
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BOB_I_Ts

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Re: F8ce primitive
« Reply #24 on: May 08, 2010, 04:19:54 am »

v7 uploaded check first post
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