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Author Topic: scene scaling  (Read 6220 times)

rellik420

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scene scaling
« on: March 04, 2010, 10:56:54 pm »

well this is more about object mode to scene mode. i know that if u scale an object in scene mode the object in the scene is scaled but your original model is untouched. maybe im thinking ahead on this but is there a way to fit your models to scene mode then have your original model the same size? i would think that if u have multiple scenes in a video you would have to resize your model every scene.
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ENSONIQ5

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Re: scene scaling
« Reply #1 on: March 05, 2010, 01:44:45 am »

The best way is to do all your scaling in Object mode, since this will affect the scale of every instance of that object in every figure or scene.  I would generally avoid scaling in Scene mode at all, where possible, unless you are building a single still frame or something like that.  Scaled objects in Scene mode have been known to do odd things at times, especially to any child objects that might depend on them.
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rellik420

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Re: scene scaling
« Reply #2 on: March 05, 2010, 03:04:53 am »

yea thats what ive been doing. its a bit tedious though. and u can only "eyeball" it, meaning theres nothing to reference while your scaling in object mode. you just gotta keep switching back and forth and back and forth till u get it close.
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ENSONIQ5

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Re: scene scaling
« Reply #3 on: March 05, 2010, 07:42:43 am »

True.  Depending on the scene it is possible to cheat a bit.  If you create a new object and copy all your other objects into it, essentially constructing the full scene in object mode, you can scale all your objects and get them right.  Then you can copy the scaled objects back to their original locations and reconstruct the scene in Scene mode.  I have used this tactic before when constructing complex machinery that must eventually fit well together, but must be separate elements in Scene mode for animation.

An alternative method is to create a reference object that can be used to scale all others, for example a simple stylised human figure or a simple box representing a room, or whatever.  Temporarily copying this reference object into each Object makes scaling easier by using direct comparison rather than trial and error.
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rellik420

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Re: scene scaling
« Reply #4 on: March 05, 2010, 08:51:29 am »

dude ur a genious. thats the best way to do it. just make ur own rulers.
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