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Author Topic: A forest Render, RATE PLEASE  (Read 9437 times)

cooldude234

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A forest Render, RATE PLEASE
« on: February 20, 2010, 09:55:34 pm »

I quickly did some tree tests with a terrain, mind you this was done under 20, and took a whole 3 minutes to render!, but then again I was rendering 3 things at onece so thats probably why.

Well here it is. CAN SOMBODY RATE!!! ANYBODY!!! 0 meaning bad - 10 meaning good (I like it when people rate things, that way I can tell if it needs to be worked on, well I know it needs to be worked on, just I dont know how much!?!?!?!RATE)
Any other feedback (comments and things) are welcome/preffered than no one answering.
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rellik420

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Re: A forest Render, RATE PLEASE
« Reply #1 on: February 20, 2010, 10:51:32 pm »

i think you should break down the rating system a bit. divide all of what you did up. u said it took 20 mins. and u couldnt model one of those trees in 20 mins. u might b able 2 transmap it then copy and past everywhere. but u really should break it down. cause theres alot of software that does most of that for u.

but if you want a real rating (from me) for your render alone...

depending on what it was for...

id give it a 4 for a game scene.

and a 2 for a movie/film scene.

the realism isnt there. and when you say "mind you its under 20." i think 20 mins. and its really really hard to but so little work into something and have it come out great.

like i said break it down so u know specifically what u need 2 work on.
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Raxx

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Re: A forest Render, RATE PLEASE
« Reply #2 on: February 21, 2010, 12:37:14 am »

A whole 3 minutes to render is hardly something to boast about. It just means you haven't put enough effort into your work, and therefore a person like me wouldn't give you a rating even though you beg for it. Make it worth it for me to rate it instead of some "tree tests" done in under 20 minutes. If it's just a test then there's obviously no visual achievements you had as a goal, so please....tell us why you think it's worth rating...if you actually spend some time on it then you'd see the basic improvements you can make without needing to ask for suggestions...
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cooldude234

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Re: A forest Render, RATE PLEASE
« Reply #3 on: February 21, 2010, 01:35:59 am »

Well Thanks for the reply  ;D (I actually mean it), and yes it was made in 20 mins, also 3 minutes to render in scaleline is EXTREAMLY LONG for my computer (even at high poly with big textues and antialiasing on),
so point one
I generated (by height) a terrain which took about ten minutes, in the mean while I made the tree stump (which with the anim8or tools goes quilcky), I applied a texture I made for a differn't project, then made the tree branch, aplied it's texture from the same project as the base of the tree texture, used the random script to distribute it randomly arund the tree, deleted some branches, joined it's solids, realized terrain had been done generating, so I imported it into anim8or used the same random script to distibute the trees amoungst the terrain, then twiked it, rendered it, and wala, roughly 20 minutes.
piont 2 (not as long)
I was bored and desided to attempt a forest with the random scripted
point 3
Comparing how long this took and how fast I make buildings ( I make buildings - untextured, in about five muniutes), I think it was pretty good timing, but could be done quicker
And to stop wasting your time
I do think it wuld turn out better with more time spent on it.
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cooldude234

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Re: A forest Render, RATE PLEASE
« Reply #4 on: February 21, 2010, 01:37:13 am »

Also does anyone notice the double picture posted (doubles of the same pic)or is it just me, I only posted one so thats kind of wierd?
« Last Edit: February 22, 2010, 12:32:03 am by cooldude234 »
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TheRetroZombie

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Re: A forest Render, RATE PLEASE
« Reply #5 on: March 02, 2010, 11:22:06 am »

Yea, I see it. Theres those lines where it looks like its tiled. Though really nice work on the trees.
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3Dgeek11

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Re: A forest Render, RATE PLEASE
« Reply #6 on: March 02, 2010, 03:32:56 pm »

I'm a little late, but hey..

It looks good for a game or something.

I'd say it needs a 4 for the realistic factor.
6 for a game.
And 7 for a 20 minute scene. =]

Good work, now turn it into something! :P
3DGeek
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