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Author Topic: Character Anim8ion  (Read 33583 times)

mak

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Re: Character Anim8ion
« Reply #15 on: February 16, 2010, 04:17:47 pm »

id let you have one of mine but im not sure how to send it
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johnar

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Re: Character Anim8ion
« Reply #16 on: February 16, 2010, 04:22:29 pm »

mak:  :)
 I'll probly start off with press-ups?, and then some situps.
  You could try having a go at either of those. When i've done mine, i'll post the .an8 file here, and if you want to, you can download it and see if anything in there might help. (questions welcome).

rellik420:   if i post the .an8 of the situps, you could download that and use the character out of there.
 He will just be a simple sphere and cylinder dude though.

 davdud101: lol. I think you must've posted in the wrong thread. Do you think you could move or delete that last post. Cheers
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hihosilver

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Re: Character Anim8ion
« Reply #17 on: February 16, 2010, 04:59:20 pm »

rellik: http://cg-nation.com/repository
The first file in the repository is a .zip file of Anim8or rigs.  Some more complicated, and some simpler, they're all very useful though.
I hope that helps.
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davdud101

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Re: Character Anim8ion
« Reply #18 on: February 17, 2010, 01:45:04 pm »

whoops, ur right.
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johnar

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Re: Character Anim8ion
« Reply #19 on: February 28, 2010, 08:19:13 pm »

Hi,
 This is my anim8ion stickman. (or should i say 'sausageman'.) (Gym.jpeg below)
 Anyway, i've uploaded this character for you to download if you wish.  Included in the .an8 is the complete 'press-up' sequence, and i've added a couple of morph targets to eyes.
 You're welcome to use him for any anim8ions. His name is 'Gym'.  ;)  (Gym.zip below)

This week, i tried press ups.


 Not easy using FK animation.
 The problem is keeping hands and feet on the floor.
Naturally, when in the 'up' position, hands are firmly on floor. But when bending the arms to go 'down', of course the hands will move with the arms. So i had to manually position the hands 'frame by frame'. (far from perfect)
 This type of movement is probably one of the biggest disadvantages of using an FK animation system, rather than an IK system.
 Press-ups give a perfect example of this shortfall.
 Sit-ups, on the other hand, should not involve the same problem, as the majority of movement will be in the torso.
 My next exercise will be sit-ups, and if they go well, some other exercises too.
 :)
  
« Last Edit: February 28, 2010, 08:23:07 pm by johnar »
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TheRetroZombie

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Re: Character Anim8ion
« Reply #20 on: March 03, 2010, 10:32:16 pm »

lol, nice jonhar
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mak

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Re: Character Anim8ion
« Reply #21 on: March 04, 2010, 01:02:05 pm »

kinda emberased by what i came up with

i tried to cheat with the pushups by just removing the floor, but it still looks sad. i am rather happy with the bench press though.
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johnar

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Re: Character Anim8ion
« Reply #22 on: March 05, 2010, 01:59:38 am »

 Hi mak,
 Really cool.  ;D
 The bench press is excellent, I like the bend in the bar, and the way that he uses his feet to get that extra 'oomph'.  ;)
 Top job. Hope i can get mine to look as good.  :)
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davdud101

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Re: Character Anim8ion
« Reply #23 on: March 05, 2010, 03:18:26 pm »

Wow, mak nice model, nice animation! Good work!
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hihosilver

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Re: Character Anim8ion
« Reply #24 on: March 06, 2010, 04:11:29 pm »

Great stuff guys, I'm happy to see you're following through on these things!  Some of the movements (like the back being depressed with the bench press) could be done easier with morph targets, just because you wouldn't have to reposition the character each frame.
Great stuff though, I look forward to seeing what else you make.
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wacky blend

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Re: Character Anim8ion
« Reply #25 on: March 07, 2010, 09:00:33 am »

Hello Johnar,

I have seen your work on YouTube before, but faved on another users account. It was that user who informed me about Anim8or and directed me here.  I was curious if you know how much anim8or's motion is recorded like BVH?  Because there is a huge library of BVH data files at the CMU archive.

oh btw BVH stands for biovision hierarchy and is a motion capture file so you wouldn't need any IK. Keep up the humor in your videos, I like that.

WB
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johnar

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Re: Character Anim8ion
« Reply #26 on: March 08, 2010, 06:13:45 pm »

Heres a bench press.
 Not as good as yours mak, but, i gotta move on.
 Not sure whats next for me.
   Maybe some karate  or tai Chi. ;)



 Wacky B:  :) Hi there. I've really got no idea about that, but i imagine there would be a whole ton of 'the right' code involved for a program like this to read bvh motion files.
 I've played with bvh files in Poser. Its very cool, and easy way to get decent movement into yor characters, but i got bored pretty quickly. Decided i'd rather learn to animate myself, rather than be restricted to using movements that other people hav made.
 Blender does animation. (IK?) Hav you tried much animation yourself, using either Blender or Anim8or?. Your modelling looks great. Surely you've dabbled with the animation system in Blender?.  Like anything else, its a matter of 'sticking with it'. Once you pass a few hurdles, you'll probly get by quite well without needing to rely on Bvh motion files?
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wacky blend

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Re: Character Anim8ion
« Reply #27 on: March 10, 2010, 05:26:16 pm »

Every time I try. I can import the armature from BVH to blender no problem. But when I parent the mesh to the armature they look like pretzel people.  :D  Someone on a Blender forum informed me that the BVH import script was made almost 10 years ago and then never updated.  Blender has IK but I never scratched the surface on how to use it proper.  I know some basics like bones and bone groups.  I opened a BVH in word and the AN8 in word they look a lot like each other using braces for grouping, that's why I asked.

Thanks for the kind words,

WB
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johnar

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Re: Character Anim8ion
« Reply #28 on: March 16, 2010, 04:14:20 am »

Juggling 3 balls on a uni-cycle.  ;D
WIP



 Well, its all a learning process. My mistake here was that i did the juggling first. Then, when i put him on a uni-cycle, i realised that body movements upset the hand positionings for the balls. (so i haven't given him any body movements this time. Just arms and legs) (but the wheel goes round when he pedals, ;) )
 So, i think i'll do this one again, but maybe add body movements first, and do the actual juggling LAST.
 I could  reposition the hands now, but the keys could all get a bit messy, so i think starting again would be the better way to go. :)
 The pedaling is a sequence, so really only need to redo the upper body movements, and the balls.
 P.S. Have just watched it on youtube, and the hands/balls seem a bit blurry. Or is that just me......
 This 1 is an .avi, i usually upload .wmv.
 If it seems too blurry to anyone else, i might convert it and upload again. :-\

« Last Edit: March 16, 2010, 04:31:55 am by johnar »
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BOB_I_Ts

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Re: Character Anim8ion
« Reply #29 on: March 16, 2010, 08:42:45 am »

some really good sync in juggling animation johnar  the the first video of catching his own javelin was hilarious
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