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Author Topic: animating skeletons  (Read 6501 times)

matt the brat

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animating skeletons
« on: January 22, 2010, 11:11:00 pm »

hey, i dont know how to rig a human, i can do everything except for rigging the arms to go in a motion of when arms are to the sides, i cant let them pivot foward or backward, like reaching up or back. are there any tutorials or pictures of rigging you guys can help me with?
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johnar

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Re: animating skeletons
« Reply #1 on: January 23, 2010, 02:24:09 am »

Hi there Matt,
 If i understand your question properly, you've managed to skin the figure ok, but you're having problems with moving the arms. (forward).
  Theres a couple of things i can think of, which may, (or may not), be some help.

 Probly the easiest way is to rotate the shoulder, with the y axis, using the Right mouse button. One thing to watch with that is that you don't go so far as to deform the mesh too badly. (at the shoulder joint).

 Another way is to move the 'upper arm' forward, along the X? axis, from the 'arms out' position. (before lowering the arm). Then, you can lower the arm and the upper arm will already be fwd. (or backwards of course).

 Its a good idea to have the coloured axis paths showing and experiment, as arms CAN be tricky to get the movements happening as you want them to.
 Sometimes you have to think a few steps ahead to get the final position that you want.  Good luck. Don't hesitate to ask again if you're still not happy.  ;)
I still struggle at times with arm movements, which can be quite frustrating, but can normally be achieved with some experimentation and workarounds.
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matt the brat

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Re: animating skeletons
« Reply #2 on: January 23, 2010, 02:56:53 am »

is that how you move the y axis? the right click!? wow, i thought my anim8or had something wrong with it this whole time lol alright ill be sure to try this out thank you =)
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johnar

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Re: animating skeletons
« Reply #3 on: January 23, 2010, 03:02:34 am »

 :)

 Thats cool matt.  Remember these mouse buttons. (in the manual).
 Leftmb = x axis. Green
 Middlemb = z axis. Violet.
 Rightmb = y axis. Blue.    ;)
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