Hey, nice work ADSohr, really nice details. There are two ways you can go with this sort of problem:
1) TOTAL REALISM. It seems the window frame and wall are painted with the identical material. In real world situations like this, we see relief detail by the way light interacts with the detail. The best way to simulate this is with Ambient Occlusion, available as an ART attribute in Scene mode. This will create a soft shadow around the edge of the frame, since those areas are blocked from exposure to all available ambient light. The deeper the corner, the creater the shadow. Note that it does slow down render times rather a lot. (It might also be best to create an AO render separately using the 'clay' settings in the documentation and merge this with the 'beauty render' above. This technique has certainly yielded remarkable results for many Anim8ors, in particular for $imon).
2) CHEAT A BIT. You could try moving the light sources to create a bit of shadow around the frame, or create a new material for the frame to generate a bit of contrast. The new material doesn't have to be a different colour, but if the specular, rough or bump setting are different it should create enough difference to make the frame visible. In most cases I have seen, window and door frames are generally glossier than walls and ceilings, so it would not look out of place, even though this might not be the case in the room upon which this is modelled.