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Author Topic: me in my room  (Read 53536 times)

ADSohr

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me in my room
« on: November 07, 2009, 09:10:48 pm »

Hello everyone!

 This is my first post, and first animation project. I've been using Anim8or for about 8 months, and it is an amazing program! Thanks Steve!

 Basically the whole of this project's goal was to gain expierience in modeling and animation, as well as accuracy. The room is as realistic as I could get it, to represent to my actual room. The head is based on my own head.

Thanks to anyone who has made a tutorial!
« Last Edit: November 20, 2009, 03:07:13 pm by ADSohr »
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rellik420

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Re: me in my room
« Reply #1 on: November 08, 2009, 04:16:14 am »

you got a nice room there. good job on the texturing as well as modeling. can we get a wireframe on the head? people alwasy say organic is the hardest and i can see why.
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ADSohr

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Re: me in my room
« Reply #2 on: November 08, 2009, 06:47:34 pm »

thank you, most of my time went into texturing, measuring, and terrible modeling.  :P

theres a wireframe for subdivided and shaded lines for mesh

i do have one question.

the lighting in my room has been a pain, i got all the lighting ok when i was using scanline ::) but once i swiched to ART, everything got dark. now just making my lights brighter does not help but rather makes a big bright splotch on the floor. i've been messing with it for several days, have any suggestions?
« Last Edit: November 09, 2009, 06:53:04 pm by ADSohr »
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hihosilver

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Re: me in my room
« Reply #3 on: November 09, 2009, 10:04:32 pm »

Perhaps turning up the "ambient" values in the materials will help a bit.
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ADSohr

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Re: me in my room
« Reply #4 on: November 09, 2009, 11:04:02 pm »

all-right, thanks for the tip, i'll experiment with the lighting, ambient levels, and light color till it looks right.

meanwhile, heres a couple of renders showing some of the details.

the whole room is animatable and i do have a flythrough animation set up.

just an anecdote of how bad of modeling i was doing earlier, i made a set of wire shelves that had 21,000 faces, but now i've reduced it to 3,100!


update 8:30 10/11/09

i worked long and hard and finally got all the lighting settings right. i saved, and then attempted to make it a bit better by closing the blinds(using a morph), and beveling the edges of the walls a bit, but now the lighting is all skewered, everything became dark.

anyone know why this happened? all of the settings are the same as the first one, only difference is the bevel and morph. unfortunately i noticed it after i had saved the changes i made but before the render came out bad

update 9:45 10/11/09

all is not lost!  ;D

i made a new file from a recent autosave, and just transfered the major settings over from the old file, so i have not lost much data, but it would still be nice to know what went wrong.

i backed it up to a thumbdrive as well  ;)

update 8:30 11/11/09

i rendered a large image with the latest lighting settings.

i know the floor texture is wrong and that the fan is not lit, but i don't know why, the lights are right there.
« Last Edit: November 20, 2009, 03:08:02 pm by ADSohr »
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ADSohr

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Re: me in my room
« Reply #5 on: November 11, 2009, 11:05:58 am »

sorry for the double post, ran out of space for attachments.

here is an update on the person

added a body, colors, clothes.
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3D Joe Wiltshire

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Re: me in my room
« Reply #6 on: November 11, 2009, 12:58:12 pm »

Great work for a first project! can't help with the lighting problem though, you could try using different types of light or render a movie with the light source moving. Might help you find out what's going wrong.
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ADSohr

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Re: me in my room
« Reply #7 on: November 11, 2009, 02:24:58 pm »

thanks, it's been a learning expierience.

about the lighting issue, i've gotten around the aparent "ghost" in the middle of the room.

and for lighting the fan, i think i'll just add a spotlight shining up, just to give it some color

i'm most likely going to attempt to render the whole movie on friday, but i can barely render one frame, anim8or keeps locking up.

hopefully it will turn out all right
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$imon

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Re: me in my room
« Reply #8 on: November 11, 2009, 02:34:50 pm »

Nice and clean modeling on the room! I like the texturing too, quite realistic.

The human model really could use improvement.. but that is very hard to model so for 8 months into anim8or it really is good!

Great work, waiting for the animation!
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ADSohr

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Re: me in my room
« Reply #9 on: November 11, 2009, 02:55:23 pm »

thanks $imon

the textures are photo realistic, it took me days of taking pictures, editing pictures with GIMP(which i used to think was gimp, as in lame  :D not so much anymore), taking more pictures, etc.

the wood texture on the entertainment center was the hardest to make

what are some suggestions you have for making the person better?

and thanks for the compliments guys


Update

i've been rendering the movie for the past few days averaging about 15 frames a day, i'm guessing it will take at least 18 more days to finish the rest of the remaining 560 frames

Update

lost the file, and have no clue why, it was there one minute gone the next.

so i had to rebuild it from a prior save.

made a few changes, nothing big, but it does look different so i need to re-render the whole thing  :P



« Last Edit: December 22, 2009, 01:38:51 pm by ADSohr »
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ADSohr

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Re: me in my room
« Reply #10 on: January 04, 2010, 03:40:44 pm »

i've made made many minor changes to lighting, hopefully it looks a bit more like my real room.


i also figured out the problem i had earlier with the blacked out walls. the normals were reversed on the black parts.


hopefully i'll be finished soon
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ADSohr

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Re: me in my room
« Reply #11 on: February 05, 2010, 09:57:29 pm »

hello,

i've been working on this project for about a year now, and to be honest i'm absolutely terrible at lighting. also i cannot render because i have a laptop and it is always moving, i don't have enough time to get in the render before i have to pack up and leave.

could i get someone to help please? mainly what i need is help improving the lighting and getting it rendered. i know it's quite a bit to ask. :-[
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aemynzc

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Re: me in my room
« Reply #12 on: February 10, 2010, 05:21:24 am »

that is an awesomely done room :)

i wish i could be bothered making something like that :P
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cooldude234

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Re: me in my room
« Reply #13 on: March 22, 2010, 12:15:56 am »

This may be off topic, but is that PC game  sim city sociteties?
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ADSohr

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Re: me in my room
« Reply #14 on: March 22, 2010, 09:05:39 am »

that is off-topic, and yes, there is a PC game called Sim City Societies
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