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Poll

Who made the best looking render?

$imon
- 13 (37.1%)
Floyd86
- 4 (11.4%)
Indian8or
- 13 (37.1%)
Kubajzz
- 5 (14.3%)

Total Members Voted: 21

Voting closed: November 30, 2009, 01:15:52 pm


Pages: 1 [2] 3 4

Author Topic: [ COMPLETE ] Challenge #11: Wild Wild West  (Read 102314 times)

$imon

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Re: Challenge #11: Wild Wild West
« Reply #15 on: November 12, 2009, 06:16:57 pm »

It's quite a jump from my last image but uh... Here is my final image for the challenge.

It is a frame from a movie.. The sheriff has a personal 'matter' to settle with a criminal. The criminal is in the saloon, and the sheriff is walking in the saloon to take care of the case. Since their difference is personal he takes off his badge and drops it to the floor.. what is going to happen?


« Last Edit: November 13, 2009, 03:19:53 am by $imon »
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3D Joe Wiltshire

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Re: Challenge #11: Wild Wild West
« Reply #16 on: November 12, 2009, 06:23:27 pm »

Wow... I wanna see the rest of this movie!!! lol, you've captured the drama perfectly!
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RudySchneider

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Re: Challenge #11: Wild Wild West
« Reply #17 on: November 12, 2009, 08:21:34 pm »

Very "telling" image, $imon!  Good composition, with just enough depth of field and motion blur on the badge.
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ENSONIQ5

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Re: Challenge #11: Wild Wild West
« Reply #18 on: November 12, 2009, 08:59:05 pm »

It is certainly a privilege to share this forum with some true artists.  $imon, that image is just amazing, and not just from a technical perspective.  It's rare that a single image with no caption can tell a story as clearly as this one.  The gaussian blurred background provides just enough visual suggestion for the viewer to construct the rest of the western town, and the dropped badge conjures up chilling scenes of a guns-drawn standoff.  You can almost hear the tense, pregnant silence as the piano, and all conversation in the bar, comes to a sudden stop.

As reluctant as I am to criticise an image of this calibre, considering myself totally unworthy, the only thing that seems out of place to me is the "cleanliness" of the image.  I would expect some dust and horse-crap on the weather-beaten floorboards and the hero's boots and jeans, and perhaps the boots could be a bit scuffed up.  Having said that, I suppose even western towns were once new, and the toughest of cowboys would have had to replace their boots occasionally!

Trully amazing work, fully worthy of the gallery.
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hihosilver

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Re: Challenge #11: Wild Wild West
« Reply #19 on: November 13, 2009, 02:03:51 am »

Good god mate!  That's brilliant.  I love the image and concept, truly fantastic.  I agree with Ensoniq5 in every respect.  The lack of grunge in the image stands out a bit, taking away from the realism a bit, but still looks fantastic.  I would make the jeans denser and less smooth/specular (rougher).  More scratches and grunge are always good in a cowboy scene.

Brilliant work though, simply breathtaking.
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$imon

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Re: Challenge #11: Wild Wild West
« Reply #20 on: November 13, 2009, 03:17:48 am »

Ha! Thanks so much guys.. I'm glad you like it.

Joe: the rest of the movie will be done rendering in 20 years... stay tuned!!

Rudy: thanks so much!!

Ensoniq&hihosilver: You're absolutely right.. Dirtying things up is the hardest thing for me. Especially in this case, where dirt would exist out of sand & dirt coming from the street, it is for me very hard to simulate that. Also, making jeans and boots worn would require such a level of detail to make it realistic, I didn't find myself capable in anim8or.
I have no excuse really ... just my laziness haha!

Looking forward to seeing everyone else's images for the challenge! Good luck!
« Last Edit: November 13, 2009, 03:36:50 am by $imon »
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Jdez

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Re: Challenge #11: Wild Wild West
« Reply #21 on: November 15, 2009, 06:29:16 am »

I love it $imon! That is absolutely astounding! The long shadows give the scene a nice feel and the dof does wonders! I do agree with Ensoniq about the dirt but other than that, perfect!
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rellik420

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Re: Challenge #11: Wild Wild West
« Reply #22 on: November 17, 2009, 12:28:53 am »

im not taking anything away from your work simon. but it looks super grainy. i know you work with photoshop alot, and im really new to AO, but it its still is relly grainy 2 me. i think that takes alot away from your model and textures. i dont know what dof means but as far as the dirt on the pants... it makes sense but i dont think its necessary, but it would make it more realistic.

edit: that might by my comp ( i just got a new one). but from my perspective you can really really see the grain on it.
« Last Edit: November 17, 2009, 12:30:34 am by rellik420 »
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RudySchneider

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Re: Challenge #11: Wild Wild West
« Reply #23 on: November 17, 2009, 12:43:02 am »

DOF = Depth Of Field.  When a camera takes a photo, it usually produce a sharp image at the focal point of the combination of lenses.  Objects in front of or behind the focal point will be out of focus, or blurred.  Blur generally looks fuzzy or grainy.  More anti-aliasing can help, but it'll still be blurry, and makes an image seem more "photo-real."
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rellik420

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Re: Challenge #11: Wild Wild West
« Reply #24 on: November 17, 2009, 01:56:22 am »

does art support that? or do you do that in some sort of editing software such as photoshop? im just now discovering attributes and different kind of renders.

and like i said b4 i really dont want to take away from your pic but but it looks really grainy. i did just change comps so it might be this monitor. ( i think it might be lcd) but if you "dof" was the left foot being the foreground and everything behind it blurred a bit, even the boot is grainy and so are the shadows.

and when i say grainy i see almost all the colors of the rainbow in the shadow. and i woould think it would just be shades of grey mixed with what ever color the shadow is on.

but in any case its a great model and texture. i think the render is to blame for this one. ( i still think youll win though)
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$imon

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Re: Challenge #11: Wild Wild West
« Reply #25 on: November 17, 2009, 04:14:55 am »

Thanks Jdez!

About the grain: I actually added a layer in photoshop to add the grain to all parts.. It's an effect to simulate the 'movie' aspect. Movies generally have a lot of grain (maybe not full HD nowadays, but most certainly westerns, I should've added a lot more grain and cracks etc. for movies from that time)

Art does not support DOF, but as you can see in the other image I attached it does support depth channels.. This depth channel can be used in photoshop to make the DOF.
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Indian8or

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Re: Challenge #11: Wild Wild West
« Reply #26 on: November 18, 2009, 11:06:15 pm »

I am stuck with the ART render, taking too long.  Hope i have few more hours before the deadline.
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floyd86

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Re: Challenge #11: Wild Wild West
« Reply #27 on: November 19, 2009, 03:41:55 am »

I'm pretty stuck too. ART is taking too long, I already lowered all settings but still it takes ages :D
Just for the sake of not letting simon win so easy ( ;)) i will move the deadline.

New deadline is: November 27
« Last Edit: November 20, 2009, 12:07:31 pm by floyd86 »
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Indian8or

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Re: Challenge #11: Wild Wild West
« Reply #28 on: November 21, 2009, 01:51:50 am »

Here is my final entry ???

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$imon

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Re: Challenge #11: Wild Wild West
« Reply #29 on: November 21, 2009, 03:53:03 am »

Indian8or, thats not normal... what resolution are you rendering it at? 10.000x10.000?
Maybe you can make a non-AA render to at least show what youve made! You still have 6 days.. if you need any help rendering just let me know..

Your entry now is very breathtaking too, don't worry! haha..
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