I've been toying around with Anim8or for a couple days now and I've found it capable of doing what I need it to do. But game development is my thing, not animation. I'm in the early stages of developing a fighting game and need help with the actual character. I'm looking for someone willing to help me by skinning a model of my character to a skeleton as acurately as possible. For anyone willing to help me with this project, I will send you the model of my character in .3ds format. When the project is finished, your work will be credited obviously.
Just a few parameters:
-The Skeleton must control as much of the character as possible.. down to the fingers (not the toes though
)
- The basic structure I'm looking for is a "spine" bone with collar and hip bones connected to it, and a neck bone that controls the whole head. The apendage bones will be children of the hips and collar bones.. and so on.
..For a bored animator looking for a quick project.
Those interested respond with their email and i'll send you the .3ds model