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Author Topic: Flat Colors  (Read 5950 times)

theclone56

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Flat Colors
« on: October 04, 2009, 03:47:41 am »

I've built some models that I want to put into a 2D short I'm working on. Is there a way to make 100% flat, solid colors, with no shading? I've tried playing around with the emissive and ambient settings, and I can't really get what I'm after. Anybody got any suggestions?
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Kubajzz

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Re: Flat Colors
« Reply #1 on: October 04, 2009, 06:53:41 am »

I suggest setting the brilliance value close to zero, this usually gives a flat look.

Another option is to leave the default value of brilliance, set a very low value of rougnness (no more than 0.5), a high specular value (more than 10) and set both diffuse and ambient values to 0. If you use these settings, you can change the color of the material by changing the specular color.
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hihosilver

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Re: Flat Colors
« Reply #2 on: October 04, 2009, 08:50:18 pm »

I set the ambient and diffuse values both to 1, then set the brilliance and specular values both to 0.  Seemed to work well. (wont show up well in the view port necessarily.  When you render it does though.)
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theclone56

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Re: Flat Colors
« Reply #3 on: October 04, 2009, 09:49:24 pm »

Thank you both. That was exactly what I was looking for.
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