Thank you very much for that process sir!
I am doing a lot of heavy coding for my game right now, but as soon as I finish fleshing out the RPG side of the engine some more (There are stations on the planet, planetary orbital environs, system charts, star charts, space stations etc... where the character must move between reliably, not to mention save games and the like) I will need to re-create some of my animated characters. Unfortunatly, I lost one of my best models as well as a lot of other data in a double hard-drive failure. Since I also lost my scaling data for some of the other models, it will be hard to add sprites to the existing characters (holding items and special actions) as well, so if I can get a studio set up, it will greatly help this process. Each character is going to have some 160 images all in all. Rough!
Of course if anyone out there likes big projects... I have a doozie! I released this game a couple of years ago. It is called VECTOR. It is a Star Frontiers (old TSR RPG + space combat) game that I have some trademark rights to. I did the multiplayer space combat version first, and have been adding the RPG element to it as I go along. I am using World Creator software in addition to Anim8or and some other utilities. I have a lot of movies in the game, but those are mostly rendered in a free game called Orbiter that I put ships and characters into, then capture using FRAPS. My stuff rendered from Anim8or looks great, but my work with tiles and the like is pretty crude. There is a lot of "room creation" that is needed, so if any of you guys are interested in that sort of interior decoration..... or anyone interested in helping with setting up and scripting a studio to do this job, or anyone interested in doing any modeling, story writing etc.. PuhLEEZ!