Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: [WIP] Theatre  (Read 9709 times)

Ralf1324

  • Newbie
  • *
  • Posts: 14
    • View Profile
    • Fisher Lighting
[WIP] Theatre
« on: March 03, 2008, 07:51:08 pm »



This is a theatre I designed and modeled. Any suggestions on how to make it more realistic?
Logged
-=Ralf124=-

Tanzim

  • Guest
Re: [WIP] Theatre
« Reply #1 on: March 04, 2008, 02:06:10 am »

add lights (object) connected to the walkway on the top middle of the theater (i've seen alot of theater's like that), also add a light (non-object) in front of the screen facing towards it so that the screen is lighter than the rest of the theater, i'm assuming that a movie is playing, since the screen is so white
Logged

ENSONIQ5

  • Hero Member
  • *****
  • Posts: 1012
    • View Profile
    • Mission Backup Earth
Re: [WIP] Theatre
« Reply #2 on: March 04, 2008, 04:28:32 am »

Realism stems from three things in an animation or render, in my opinion.

One, the model itself.  Try to make your wireframes as realistic as possible, computing power and rendering time considerations notwithstanding.  Your model is fine, if a little basic.

Two, materials.  If possible, create materials using textures derived from photographs.  For example, take a photograph of your loungeroom curtains, adjust the colour in an image editor if necessary, and build a material based on this image.  Then you can apply this to the side walls of the theatre (many cinemas I have attended have curtains covering the side walls).  Consider carefully the ambient and diffuse settings.  In a theatre, the shadows in corners and up in the catwalks will be black, so your ambient setting should be very low.

Three, lighting.  Probably the most important consideration, in modelling AND in theatres.  There are the overhead stage lights, the follow spot (for live performances), footlights, house lights (for intermission, etc), little blue lights running along the aisle to help you find your seat in the dark, illuminated seat row numbers at the end of each seat row...

Basically, the level of realism you can achieve is limited only by the time you want to spend on your project and the computing power available to you.  I have yet to build a model that was too complex for my aging Sempron processor, but I have built models too complex to render this side of the Sun going nova.
Logged

thecolclough

  • Sr. Member
  • ****
  • Posts: 890
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: [WIP] Theatre
« Reply #3 on: March 04, 2008, 04:33:00 am »

i agree with tanzim and ensoniq - tone the colours down and give it some lights, just for textural realism.  the modelling's great tho, it beats the heck out of the theatre i built a few years back  8)

- colclough
Logged