nvm,what wrong with this script when i put debug it says therer is sometihng wrong on the 23 line(i put a 23. so you can see where the 23 line is)
#plugin("object", "export", "Roblox Mesh", ".mesh");
#file($output, "text");
#return($result);
file $output;
int $result;
object $obj;
shape $shape, $shapes[1], $childShapes[1];
tridata $data;
material $mat;
int $numFaces;
point3 $point, $normal, $color;
point2 $uv;
int $i;
int $j;
int $index, $mIndex;
int $count;
float $gCol;
string $nm;
string $newName;
float4x4 $tMatrix;
23.$nm = $output.GetRoot();
$obj = project.curObject;
$output.print("version 1.00\n");
$obj.GetShapes($childShapes);
$shapes.size = 0;
while($childShapes.size > 0)
{
$shapes.push($childShapes.pop());
}
while($shapes.size > 0)
{
$shape = $shapes.pop();
$shape = $shape.ConvertToMesh();
$data = $shape.GetTriangleData();
$numFaces = $data.GetNumTriangles();
$tMatrix = $shape.GetGlobalTransform();
$output.print("%d\n",$numFaces);
for $i = 0 to $numFaces - 1 do {
for $j = 0 to 2 step 1 do {
$index = $data.GetIndex(($i*3)+$j);
$point = $data.GetPoint($index);
$point = $tMatrix.Project($point);
$normal = $data.GetNormal($index);
$uv = $data.GetTexCoord($index);
$output.print("[%.6g, %.6g, %.6g]", $point.x, $point.y, $point.z);
$output.print("[%.5f, %.5f, %.5f]", $normal.x, $normal.y, $normal.z);
$output.print("[%.5f, %.5f, 0]", $uv.x, $uv.y);
}
}
}
$result = 1;