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Author Topic: Question About texturing  (Read 12896 times)

Balmung

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Question About texturing
« on: July 02, 2009, 01:50:42 am »

Hello I have been using anim8or for quite some time now, and even though I still am learning new things everyday about it.  I have came upon a snag though of which might hender my future ablities.  I have always wanted to texturize my models in a way to help make them look more professional like.  my current model that i need texturing is here:
http://i294.photobucket.com/albums/mm92/Vegtrunks/pictureofTriEdgeBlade.jpg
and the image is suppose to look like this: http://fc06.deviantart.com/fs25/f/2008/039/3/c/Tri_edge__Azure_Kite_by_RuwaLL.jpg
to save on loading time ill just leave the links lol
could someone help me with texturing for this and other items similar to it? i already joined the items together so tearing them apart is kinda impossible now, but if i have to start over it wouldnt matter much.  I just would like to know how i can texturize my models to make them look better. I have tried serveral tutors but they only work for like boxed , or primitive objects which have not been moved, or something to that effect because i get weird results ._.  please find it in your heart to help a semi veteran noob out x3
« Last Edit: July 02, 2009, 03:53:21 am by Balmung »
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kreator

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Re: Question About texturing
« Reply #1 on: July 02, 2009, 02:00:08 am »





(sorry u left  the / off the end img bbc tag)

I assume the model is the weapon (he/she) is holding..... perhaps you should get uvmapper classic then texture it with photoshop  
« Last Edit: July 02, 2009, 03:36:30 am by kreator »
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Balmung

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Re: Question About texturing
« Reply #2 on: July 02, 2009, 02:28:23 am »

i have been trying to use the uv mapper classic, it just messes with it because im not sure on how to use it for wierd shaped objects like this.
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kreator

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Re: Question About texturing
« Reply #3 on: July 02, 2009, 03:35:39 am »

save your file as an obj file ( You should know that if you are using Uvmapper classic!)

Once the Model Is loaded click Ok at statistics, Then you want to go to edit/New UVmap and Click Box.

You can Try other selections, Planar, Cylindrical, spherical but usually box is the best method.

Once you have The Mapped object on screen save the model (ctrl S) and the Map (Ctrl T)

make sure you name them something different to the original ( so that you know which Is Which!!)

load in the map to photoshop ( or whatever paint program you use ) and paint away,  overlap the edges by 2 pixels

Once done, save it out.

 Then all you need do is import The Mapped object ( the one you saved in uvmapper) then load in the mapped texture you created in your paint program.

"simples"

or you could try blacksmith??

« Last Edit: July 02, 2009, 03:38:12 am by kreator »
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Balmung

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Re: Question About texturing
« Reply #4 on: July 02, 2009, 03:47:51 am »

well i have tried doing that; however, i was following the measurements from the tutorials, which might have caused a problem, or some other factor.  My main concern about photoshop is that i get a message that is brought up saying you have to convert the image into such and such when i try using the clone brush to paint the exact image to my model map.  when  i apply the texture(that i done in paint) by adding a new color, clicking texture, clicking diffuse and finding my texture and applying it to my model the image is like repeated over and over becasue its like small, not  anything close to waht its suppose to be. Is it possible to use the clone brush as a way to "paint" the image that i want onto the model.  Also I have not heard of blacksmith nor used it, what sort of things does it offer?
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kreator

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Re: Question About texturing
« Reply #5 on: July 02, 2009, 04:53:24 am »

I think you should use both the same size images so if your map is 1024  then the texture you wish to apply should be 1024 as well, try clicking the model  (with the map applied) then Click TheUV tool in Anim8or

As for conversion  are you using the pic that you show ? its not 1024
 
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Balmung

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Re: Question About texturing
« Reply #6 on: July 02, 2009, 05:44:21 am »

yeah the uv - tool is somethign i never used.  The tutorial for the uv map classic clearly statted do not use the uv map to apply the texture(which i do not even know how to atm) it just said dont move the model, dont do anythign but basically paint the map and apply it, but after i had done this it just basically was a mini verison of what i had done and the rest that was not painted was white, i can show you a picture of what im talking about if you need, it is rather hard to explain.
also another question or 2 about texturing.
1). is it possible to texture what i paint but use anim8ors tweaking ability to make it reflect or shiny?
2). Kinda dumb but the tutorial for it and my information about it was lost long ago.  Making a cartoonish effect on anim8or, i used the tutorial but it was kinda outdated compared to what we use now.  I was wondering what the settings have to be on the outline part?
« Last Edit: July 02, 2009, 06:34:47 am by Balmung »
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kreator

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Re: Question About texturing
« Reply #7 on: July 02, 2009, 07:37:16 am »

post the .an8 file and perhaps we can investigate further, and perhaps I can do a video tut for this, and yes you can "tweak" the attributes.
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Balmung

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Re: Question About texturing
« Reply #8 on: July 02, 2009, 03:15:14 pm »

that would be great, I could never thank you enough for a vid tutorial.  Here is the .obj file
http://rapidshare.com/files/251141597/triedge_blade.obj.html
should be the same as the .an8 or at least i hope, if not let me know and ill upload the other asap ^.^
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kreator

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Re: Question About texturing
« Reply #9 on: July 02, 2009, 08:57:32 pm »

First instalment up  at my blog....
http://www.animanon.com/Forum/index.php?article=31.0

2nd part is done but I`ll post there tomorrow.

Some problemo`s with the model
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Balmung

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Re: Question About texturing
« Reply #10 on: July 02, 2009, 10:09:23 pm »

wow thanks for the video it helped shed some light on my abilities. apparetnly even after using anim8or for 4 years im still no better than a 1st day noob lol.  Loved the commitary and your accent though. I have no clue as to why you were having so much trouble with the handle o.O all i basically did was take a cylinder, mesh it , and mold it into the way it was. It probably was just the file i sent because it was the one created by the program i believe.  The other one though is joined solids as well however to save you time i seperated them all out.  Apparetnly some how i had a clone of each part hiding in on me.  I thank you for your continued help! http://rapidshare.com/files/251260941/triedgeblade4.an8.html
thats the file to the one i edited for you.  sorry you were have such a difficult time with this. ^.^; i guess i have a lot to learn, I tried tutorials when i first was learning how to use anim8or then i just kinda self taught myself from there but i guess i need professional help ;P. If there is anything i can do just let me know!
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kreator

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Re: Question About texturing
« Reply #11 on: July 03, 2009, 06:27:31 am »

Thanks for your response Balmung, I enjoy doing these Video tuts and if it helps anybody else with their modelling then all the better!!

 I am always dissappointed to see some of the other members of this and some other forums  telling others to read manuals and other such nonsense.

when an explanatory video with narration speaks for itself...

I will continue with the corrupted model as it will provide ( I think ) a further insight into modelling for new users ( and perhaps Oldies as well!)

Part II is now uploaded to my Blog at
http://www.animanon.com/Forum/index.php?article=31.0
and is an edit to the original post..

I will be placing all video tutorials onto my DOTAN8 site for all users to use as referance.

I`ll let you know when the next part is up

Cheers for now...Glad you like the accent "Cockney" Londoner




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Balmung

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Re: Question About texturing
« Reply #12 on: July 03, 2009, 05:31:28 pm »

WOW thank you so much for that second video. To others it may have not been a lot but it showed me a very neat trick that I should have been using since day 1.  Pretty much all i did was throw primitives together and grouped them to look good. If someone was to actually come along and try to use them they would nearly kill me T.T.  But thank you again, although I was wondering why you moved the axis around in the axis selection thingy forgot what its real name is.  Can not wait to see more! I think it will defintely help the community out, especially first timers that want to take their abilities to the next level! Thank you again, if there is anything I can do let me know :D.
p.s. you would probably comment on my tennessean country accent if i made a video :P.
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kreator

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Re: Question About texturing
« Reply #13 on: July 05, 2009, 04:27:15 am »

The Video Tut regards The Triweapon Blade Part IV Is up now ...... I did do a Part III but it is over 390 meg  But i`ll  upload later today or tomorrow .

Part IV just takes in the handle as a single object and shows some modifications to the model.

I was finishing it off  But I forgot to click the Record button Last night!!  so the mapping part is missing but i will remedy that later tonight  and post it then

The Video is up on my Dotan8 site at:

http://www.dotan8.com/html/anim8or_tutorials.html



Here is a First rough image of the handle being textured and rendered.

« Last Edit: July 05, 2009, 04:32:29 am by kreator »
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Balmung

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Re: Question About texturing
« Reply #14 on: July 07, 2009, 03:56:08 pm »

Wow it looks awesome, can't wait till i get to try that.  I had issues though when trying to combine a item, because it would end up like combining it with the wrong part or not even adding it at all. I guess i'll have to take more time at combining the items with the points, rather than grouping them.  Ill watch the video when i get a chance to, but i dout i will be able to do much with my laptop, im currently on vacation with my parents(free food, free trip whooo!).  It can not handle anim8or to well, my graphics card sucks lol, but i will watch the videos and try to see what i can do on my laptop.  Thank you so much for all your help with my project, it has showed me so many things, in which i need to work on!
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